Health and mood system + progress bars
-What we will do-
Create a health and mood system to make pets less static. Once finished, this can easily be added on to to create things like hunger, thirst, etc. After this initial post, you can read the post afterwards if you wish to include any addons, such as pets dying when health reaches 0. -Step 0- First we need to go to phpMyAdmin and add a new column in the owned_adoptables table: Quote:
-Step 1- Now go to class_ownedadoptable and add these lines with all the other public and protected stuff: PHP Code:
PHP Code:
Here comes the fun part: Progress Bars! Percents and values can get so boring sometimes, so we're going to use progress bars. Go to the css folder (located in the root folder, not your template css) and create a new file called "progress.css" Inside, paste this: PHP Code:
In order to see your new progress bar's style, you have to add this to your header.tpl: PHP Code:
Go to myadoptsview.php and add these under "public function manage": PHP Code:
PHP Code:
Aren't they spiffy? -Adding and Removing Mood/Health- How exactly you want to update the health and mood is up to you (Whether it's toys, medicine, clicks, etc.) But however you do it, you would do this to edit health: PHP Code:
PHP Code:
-Decrease needs daily- Add this to your myadoptsview.php file, inside the manage function: PHP Code:
http://www.clipular.com/c/5935895757...MN8FdlOikyV5AM And you're all set! Please note that the code above is assuming that you already have $subHealth and $subMood already defined. Just in case you don't: PHP Code:
So if the mood drops to 0, then the health begins to drop by 10 every day. The only issue with this code is that the user has to click on the pet and refresh the page/interact with it in some way in order for this to take effect, so pets' needs could be frozen if the user just doesn't click on them, sort of cheating the system. It works alright as a prototype system though, since I couldn't figure out a better way to get it working. |
-Addons- (Reserved) |
Good job (Y) i hope other user will found this usefull and i am also using this and its great ^^
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Thanks! ^^
I decided to go ahead and post it since a lot of adoptables sites have some way of interacting with the pet, instead of just clicking and logging out. |
I was literally just thinking of how I was going to add hunger/mood to my site right before I logged on. I'm not a programmer, so thank you for this!
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Awesome! Thank you for sharing! This will blend splendidly with my battle and exploration features :D
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Updated the OP since I forgot the part that allows you to see your progress bar's style; otherwise it will always be a blue rectangle or whatever the default look is for your browser.
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I have a little question :wiii: Does the mood/health automatically drop? I mean, I'm thinking of not having health (as I probably don't want to include battling... and can't really see much point of having it) but would like mood to drop a little either every day, or every hour/whenever. This way using items that increase mood (toys, etc) can increase it and be a good way of interacting with pets. And as I was typing this I thought it might be interesting to add hunger and thirst and if they both reach 0 it starts taking from health until that gets to 0, etc. (Then perhaps the pet dies, or 'runs away' for a more 'friendly' solution)
Thank you ^_^ |
I'm working on finding a way to make it drop, but so far I've found nothing that works. Some people suggest cronjobs, which would be ideal for this since it would only run once every 24 hours, but I've yet to find any sort of guide as to how to set it up with mysidia script. Right now I'm testing this line I added:
PHP Code:
I already mostly have a part done that makes a pet die when health reaches 0, but it also deletes the pet from the system so I have to do some pretty careful testing. I'm working on a less destructive alternative where the pet "dies" and you have a few days to revive them. That sounds like a cool idea for an addon! Once I can actually get the bars to go down then I'll see about working on it. |
Well the issue with cronjobs is that you cannot make them easily without going to cpanel and doing something newbie unfriendly. For advanced users its the way to go, but for a Mod/Plugin doing cronjobs like this will confuse many people. A rule of thumb when making a Mod/Plugin is not to make the installation/modification process over-complicated.
Alternatively, you can set up something called scheduled tasks, or pseudo-cronjobs. All you need is to insert a script that runs whenever someone visits your site, it will check for scheduled tasks and will execute any tasks that are ready to run(or overdue). In an active site it will emulate real cronjobs very well, on an inactive or dev/demo site it may not work as expected though. Mysidia Adoptables v1.4.0 will introduce official scheduled tasks system, I am sure it will help many users who want time-based actions/events. |
How would I do scheduled tasks? I don't know how to make a script run whenever someone just visits the site, unless it goes in index.php or something.
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First of all, you need to create a database table called adopts_tasks(assuming your database prefix is adopts_, change to whatever it is if not). This table should contain some useful data field such as task id, name, description, action to execute, last execution time, next execution time, time interval between each execution, etc.
Second, create a script file for each of your tasks, and find a way to link it to the data field 'action to execute' in your new database table(ie. mooddrop.php). A simple way is to just use include/require and the file being a procedural file. Or even better, write Task classes that will make it easier to inherit some parent properties/variables. Mysidia Adoptables v1.4.0 will use the latter approach, but if you just barely get a hang of programming the former procedural approach may be more feasible. Next, add some code to index.php file, this way this code always runs whenever someone visits your site, even a search bot. The code will need to pull all the scheduled tasks ready to run from your new database table(current time is greater than or equal to the next execution time), and execute the script file each task links to. After the script is executed, increment the next execution time by the wait time, and update your database table so the tasks will not run again until it should. For instance, if you have a scheduled task linking to file mooddrop.php, its next execution time is today at 8am and wait time is 3 hours. When you visit your site at 9am, it will load the scheduled task from database, execute the script inside mooddrop.php, and update the next execution time from 8am to 11am(3 hours interval). Then the task will not run again until someone visits your site again after 11am. Now you see, it is a simple trick that will work well given you have an active site with visitors at least once per 3-5 minutes. If you are on a virtual machine/devbox, it will not function properly since you are the sole visitor. In fact, this is exactly how our forum software's scheduled task system works. It uses pseudo-cronjobs, and you dont have to manually set up all cronjobs from cpanel. Of course, you may face some challenges such as how to write task files/classes, how to compare date, and how to store data values in database. Lemme know if you have any questions, I will try to explain and help you with this. |
Finally on break so I can work on this. Would this be the correct setup for the table?
http://www.clipular.com/c/6039837629...RzoNyxYyla8rhI This is also what I have so far for my lowermood.php: PHP Code:
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While i was trying it i got error
Fatal error: Uncaught exception 'Exception' with message 'Database error 1054 - Unknown column 'aid' in 'field list'' in /home/dacankey/public_html/classes/class_database.php:213 Stack trace: #0 /home/dacankey/public_html/classes/class_database.php(142): Database->_query('owned_adoptable...', Array, 'select', '1 ORDER BY RAND...') #1 /home/dacankey/public_html/view/indexview.php(10): Database->select('owned_adoptable...', Array, '1 ORDER BY RAND...') #2 /home/dacankey/public_html/classes/class_frontcontroller.php(100): IndexView->index() #3 /home/dacankey/public_html/index.php(74): FrontController->render() #4 /home/dacankey/public_html/index.php(78): IndexController::main() #5 {main} thrown in /home/dacankey/public_html/classes/class_database.php on line 213 |
What does your code look like?
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which code
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The one that's giving you the error.
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Can you show me your owned adopt table phpmyadmin screenshot of structure
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I think its other problem which hall of fame can solve :( and merry christmas
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Can items be used to increase health or mood?
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It's definitely possible, but I've never attempted it so I don't know the code.
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Still need help with scheduled tasks to make the bars go down, since I'm still lost on what to do.
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If your host allows cronjobs, you can just have a page with the tasks you want to perform and set it up through the cpanel ("I want this function from this file to run every day").
All the automatic tasks I've set up are basically like this: PHP Code:
To do it like HoF is saying, you can create a class file for each task you want. For example ResetClicksTask, LowerMoodTask, ... (which can extend a class Task, if you want inheritance) Each task class has a function like executeTask() that does what you want. In this case it would be like PHP Code:
PHP Code:
So when anyone visits the index, the function calls all the tasks that need to run. |
Thank you! I'll have to try it out right now. I'm using mysidiahost, so it allows cronjobs.
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Okay, so this is what I have in cron.php within the root folder:
PHP Code:
Quote:
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I added a section for having the needs to go down every day.
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As a better alternative to my method above, would it be possible to have something like mySQL events? They're said to be able to be an alternative to cronjobs and I have seen options for this in phpMyAdmin, but I've never touched them. I'll try it and see how it works out.
EDIT: Nevermind, you would need super privileges in mySQL to make schedules (basically add permission), which I can't find a way to do. |
Just a heads up, if you haven't already done it for another mod et cetera, you'll need to define $adopt in public function manage. Copying it from the function above it seems to be enough.
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I can't seem to get the provided method for changing the health to work. It's all set in class_ownedadoptables, although I'm trying to do this outside the manage page.
EDIT: Never mind. I dug through my files and it turned out to be a typo in what I was using to track health. |
Quote:
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Ok, I made my own health system so I cannot garauntee that this will work, but here is my item function for health increasing items:
PHP Code:
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just want to point out that the progress bar dont work in all the browsers, specially old ones, to "fix" this you need to create a div like progress bar :
https://css-tricks.com/html5-progress-element/ <-- there you will find the "fix" for that =) in short you just need to add the css codes to your style.css and call them with the div: PHP Code:
you might need to remove 1 or 2px from the max-width... sometimes the filled bar gets out of the container by that. |
Epic Mod.
Thanks to all who worked so hard on this. I have it installed, so far so good, will make goodies to bring mood and health up tonight or tomorrow! |
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