Mysidia Adoptables Support Forum

Mysidia Adoptables Support Forum (http://www.mysidiaadoptables.com/forum/index.php)
-   Questions and Supports (http://www.mysidiaadoptables.com/forum/forumdisplay.php?f=18)
-   -   Active pet widget? (http://www.mysidiaadoptables.com/forum/showthread.php?t=5064)

Ittermat 03-05-2016 04:02 PM

Active pet widget?
 
EDIT: heres the post with the working code-


How would I make a thing to display on my side bar that shows your active/spotlight pet? And maybe make them say random things?

So for a picture example- and we'll say this pets name is...Marian?

-----------------------------
http://atrocity.mysidiahost.com/picu...b9045b182f.png

Marian says: "Lets go exploring!"
_____________________________

But that there would be a list of different things you can make them say? So it would choose from a random assortment of Phrases Or sometimes nothing at all? Possibly depending on the pet species if possible?

So one species would have a different List of things they could say.
But if thats too hard its fine XD Same list is okay.

I was just wondering if this was possible. and if so how it would be done.

Kyttias 03-05-2016 05:18 PM

To make a favpet display inthe sidebar, first in the AdminCP you'll create a module (surprisingly not a widget):
http://fc03.deviantart.net/fs71/f/20...as-d8dr0j8.png

Then in classes/class_sidebar.php you'll need to add these functions:
PHP Code:

public function getFavPetSB(){
        return 
$this->FavPetSB;
    }

protected function 
setFavPetSB(){
        
$mysidia Registry::get("mysidia");

        
$userfavpet $mysidia->db->select("users_profile", array("favpet"), "username = '{$mysidia->user->username}'")->fetchColumn(); 
        if (
$this->userfavpet == "0"){
            
$this->FavPetSB = new Paragraph
            
$this->FavPetSB->add(new Comment("<b>No Favorite Pet Set</b>"));
        }
        else{
            
$adopt = new OwnedAdoptable($userfavpet);
            
$this->FavPetSB = new Paragraph
            
$this->FavPetSB->add(new Comment("<b>Favorite Pet!</b> <br/>
                <a href='/myadopts/manage/
{$userfavpet}'><img src='{$adopt->getImage()}'></a>
                "
));
        }

        
$this->setDivision($this->FavPetSB);
    } 

Using "$adopt = new OwnedAdoptable($userfavpet);" you can also pull up data like {$adopt->getName()} and {$adopt->getCurrentLevel()} - these are functions found in classes/class_ownedadoptable.php, but you should also be able to use {$adopt->type} (which is not a function) to pull raw data from the database from the 'type' column - this holds the species.

But I'll get back to that. Let me know if you can at least get the pet into the sidebar and then I'll be back later help you set up a switch statement to display random phrases for pets to say. :meow:

Ittermat 03-05-2016 05:31 PM

thank you! I'll mess with it and get back to you after I eat dinner!! ^^

Ittermat 03-05-2016 05:53 PM

Yup Got him in the sidebar! Whats next? ^___^

Corsair 03-06-2016 11:23 AM

Ittermat do you mind if I use this too? I was going to screw around with the code to try to make a active pet too.

Ittermat 03-06-2016 11:47 AM

Of course not! Lol ^^

Ittermat 03-07-2016 05:38 PM

Also another question- what if I wanted that pet to randomly find items or money- or have "fake" Status effects happen to it?

Kyttias 03-07-2016 06:49 PM

That can be done, too. :pleased: Sounds quite fun, really! (I had work today so I'm super tired. I should be be able to get to this tomorrow, though.)

Ittermat 03-07-2016 07:33 PM

no its fine! get some rest! Help me when you can ^^ thank you!! <3

Kyttias 03-08-2016 11:19 AM

We're going to set it up like this: 1% of the time the pet may get a status effect. Of the 99% of the time that the pet does not come away with a status effect, 75% of the remaining time - nothing will happen at all. Of the other 25% of the time, 5% of the time it will either be because it found some money or an item (about 50% toward either). The remaining 20% of the time it will say a random phrase based on its species. Below is commented but empty code just to get the odds of each event happening right:
PHP Code:

$status_chance mt_rand(1100);  
if (
$status_chance <= 1){ # One percent chance the pet will obtain a status effect.
    /* We would apply a status effect here...*/
} else { # Ninety-nine percent chance the pet will not get a status effect. Will something else happen?
    
$something_chance mt_rand(1100); 
    if (
$something_chance <= 25){ # Twenty-five percent chance something will happen.
        
$gift_chance mt_rand(1100); 
        if (
$gift_chance <= 5){ # Five percent chance the user will receive a gift from their pet.
            
$item_chance mt_rand(1100);
            if (
$item_chance <= 50){ # Fifty percent chance the gift from their pet will be an item.
                /* The pet has found an item for you! */ 
            
} else { # Fifty percent chance the gift from their pet will be money.
                /* The pet has found some money for you! */
            
}
        } else { 
# Twenty percent chance the pet will talk but have no gift.
            /* No gift will be given but a neat species-specific phrase can still be said! */
        
}
    } else { 
# Seventy-five percent chance nothing will happen whatsoever.
        /* Nothing will happen with the pet at all. */
    
}


Basically, just a tower of if-else statements so far, using PHP's built in mt_rand() function - we're feeding it the numbers 1 and 100 so it'll choose a random number between the two, just like rolling (if possible) a 100-sided dice. It's the easiest way to fudge in percents.

More soon! I've got to go look up some of the code I've used to give items and such again.

1) Is it alright if items and money are automatically collected, even without the user clicking or doing anything? It becomes much more complicated otherwise.

2) Inevitably if you wanted to, say, make it so your active pet can find an abandoned egg 1/500th of the time (about 0.2% chance of happening) but require that the user also be paying attention and clicking that message, remind me - I should be able to think this one through, given enough time. Let me know if this is something you want.

3) These percents should all be easy to modify. Let me know if you have questions and I can help tweak the code. If you change an mt_rand(1,100) to mt_rand(1,200) you will literally make something twice as hard to get and this will be relevant as soon as you want things to happen less than 1% of the time. One percent of that (1,200) would be 0.5% instead of (1,100)'s obvious 1%.

4) The fake status... placeholders for potentially real ones later? Is there a list of random events (nice ones are better than mean ones) you'd be interested in? Such as the pet suddenly gaining experience (as if clicked) or an entire level (if it's not frozen)? More complicated things (that existing item functions can't do) I might be interested in helping out with later, once everything else is done. For now, status effects will be the last on the list of things I'll do, and we'll fill it in with a message of "a status effect would have happened here" so long as we're testing. There are also some ideas I have that would be optional status effects that would require the user to click to accept and have it explained that the changes are somewhat permanent but entirely optional - such as the pet's gender or species changing, or the species' alternate appearance activated. Most of the time the user would be enthusiastically agreeing to this change but what if they really like their pet exactly how it is? We wouldn't want to force something, no matter how cool we think it is.

Ittermat 03-08-2016 12:15 PM

Yes automatically getting the items and money is fine! Also no need to worry about 2 right now..maybe later? And 3 ill mess with lol. As for status effects is it possible to give me bases for what different things can be done? Id like the effects to do things to them, and if possible have the pet say something like if they gain am item or lose money or something? But im unsure what i want the status effects to say lol..ill think more on it and use what you gave me when i get home from work ^_^

Also thank you again you are amazing!

_______

EDIT EDIT:

Heres some ideas for status effects.. if you give me the base coding to use I can modify from there for these. (like have it set the effects- but allow me to change what it says and add more of them to it you know?)

Status effects:


-Looks like ( Petname) found a some food! They've gained some exp! (Gains Clicks)

- (petname) Ate some garbage! Gross!

-Oh no! (Petname) has been cursed! (Clicks reset for day)

-They grow up so fast dont they? Lets fix that! (petname) is now a baby again! (reverts to baby stage)

-(petname) Won a fight! They gained a level! (gains one level)

-The love fairy came by and waved her wand! (petname) can now breed again! (enables breeding again)

-A mad scientist is loose! (Petname) no longer has species barriers when being bred! (Enables cross species breeding)

-----



Edit: Where do I put this code in at btw?

Hall of Famer 03-09-2016 06:07 PM

Well when debugging your site, I find that it has a very serious glitch resulted from this Active Pet Module. For a newly registered user, they do not own any adoptable yet, and therefore do not have favorite pet. However, the script assumes that this new user has favorite pet, and try to fetch the adoptable ID 0 instead(favorite pet ID defaults to 0 if it does not exist). This leads to an uncaught exception 'adoptable ID does not exist', and will prevent any newly registered users from browsing your site.

To fix this, you need to take care of the scenario in which the user has no favorite pet(ID = 0). In this case, you will either just not fetch adoptable at all, or catch exception using a try...catch block. The choice is up to you.


Edit: Strangely the solution Kyttias offered seems to have taken care of nonexistent favorite pet ID already, but when I dont have a favorite pet I still receive errors. Did you copy/paste her code exactly? Or something else is wrong?

Ittermat 03-09-2016 06:31 PM

I copy pasted..the first code she put up- but i havent done anything with her second one since Im not sure exactly where to put it.

Kyttias 03-09-2016 06:34 PM

The code (with all the percent discussion) isn't done yet/doesn't do anything yet. It'll go inside the setFavPetSB() we made, inside the else half of the if statement, all this inside class_sidebar.php.

:happyc: Sorry, I've had along day and don't think I can work on this tonight - good news is that I don't have work again until at least Sunday so I'll have a few days to think on all of this.

edit - @HoF, I vaguely remember this issue but I'm not sure how it was resolved. =/

Ittermat 03-09-2016 06:35 PM

no its fine kyttias! I know you have a life... Im sorry to be so bothersome..Im seriously bad at this coding thing...I am trying to learn though honest...its just not clicking or sticking..

Ittermat 03-10-2016 02:44 PM

I tried to fix the error- but couldnt so for now I just removed the active pet widget until we can figure out how to fix that problem XD

Ittermat 03-20-2016 12:33 PM

Did we ever figure out how to fix this?

I even made an adoptable to put in its place-when one has no favorite pet

http://i63.tinypic.com/1zc0c50.jpg

The Adoptable id (in adopt_Adoptables table) is 30

if that helps any?

Kyttias 03-20-2016 02:03 PM

Actually the above won't work because if the user doesn't own pet 30 it might cause errors.

Send me the code we put in classes/class_sidebar.php - I'd like to make some changes to it.

PHP Code:

protected function setFavPetSB(){
    
$mysidia Registry::get("mysidia");
    
$profile $mysidia->user->getprofile();
    
    if (
$this->userfavpet == "0"){
        
$this->FavPetSB = new Paragraph
        
$this->FavPetSB->add(new Comment("<b>No Favorite Pet Set</b>"));
    }

    if (
$profile->getFavpetID() != "0"){
        
$favpet = new OwnedAdoptable($profile->getFavpetID());
        
$this->FavPetSB = new Paragraph
        
$this->FavPetSB->add(new Comment("<b>Favorite Pet!</b> <br/>
            <a href='/myadopts/manage/
{$favpet}'><img src='{$favpet->getImage()}'></a>
            "
));
    }

    
$this->setDivision($this->FavPetSB);


I'm changing where we get information from, basically. And then we're more closely checking only if its zero or not zero. If it's empty, at least it won't error.

If you're afraid of editting the code, I can do it.

Ittermat 03-20-2016 02:07 PM

all of the coding you gave me is on the first page.. 0.o....I havent done anything to it..
Also im not sure how I would edit it... XD

Kyttias 03-20-2016 02:25 PM

If you haven't done anything to it then you should be able to just replace it.

Ittermat 03-20-2016 02:26 PM

so just put the code you put up there in my sidebar file?

Kyttias 03-20-2016 02:31 PM

We created setFavPetSB() before, just replace the old setFavPetSB() we made with the new setFavPetSB() above, yeah.

Ittermat 03-20-2016 02:36 PM

When I do that I get this error..

Catchable fatal error: Argument 1 passed to Sidebar::setDivision() must be an instance of GUIComponent, null given, called in /home/atrocity/public_html/classes/class_sidebar.php on line 235 and defined in /home/atrocity/public_html/classes/class_sidebar.php on line 62

this is what my line 62-68 looks like

Code:

protected function setDivision(GUIComponent $module){
            if(!$this->division){
                    $this->division = new Division;
                    $this->division->setClass("sidebar");
                }       
                $this->division->add($module);
    }

And this is line 235

Code:

    $this->setDivision($this->FavPetSB);
}


Kyttias 03-20-2016 05:48 PM

I'm gonna need the whole file.

Ittermat 03-20-2016 06:00 PM

okay jas...

Mind you I dont have the code you gave me in this- because it causes an error... so its omitted..I was gonna add it again once we figured out how to fix it.

  Spoiler: code 
Code:

<?php

/**
 * The Sidebar Class, defines a standard HTML Sidebar component.
 * It extends from the Widget class, while adding its own implementation.
 * @category Resource
 * @package Widget
 * @author Hall of Famer
 * @copyright Mysidia Adoptables Script
 * @link http://www.mysidiaadoptables.com
 * @since 1.3.3
 * @todo Not much at this point.
 *
 */

class Sidebar extends Widget{

        /**
        * The moneyBar property, specifies the money/donation bar for members.
        * @access protected
        * @var Paragraph
    */
    protected $moneyBar;
       
        /**
        * The linksBar property, stores all useful links for members.
        * @access protected
        * @var Paragraph
    */
    protected $linksBar;
       
        /**
        * The wolBar property, determines the who's online url in the sidebar.
        * @access protected
        * @var Link
    */
    protected $wolBar;
       
        /**
        * The loginBar property, specifies the loginBar for guests.
        * @access protected
        * @var FormBuilder
    */
    protected $loginBar;

        /**
    * Constructor of Sidebar Class, it initializes basic sidebar properties   
    * @access public
    * @return Void
    */
    public function __construct(){
        parent::__construct(4, "sidebar");
    }
       
        /**
    * The setDivision method, setter method for property $division.
        * It is set internally upon object instantiation, cannot be accessed in client code.
        * @param GUIComponent  $module
    * @access protected
    * @return Void
    */
    protected function setDivision(GUIComponent $module){
            if(!$this->division){
                    $this->division = new Division;
                    $this->division->setClass("sidebar");
                }       
                $this->division->add($module);
    }
        /**
    * The getMoneyBar method, getter method for property $moneyBar.
    * @access public
    * @return Paragraph
    */
    public function getMoneyBar(){
                return $this->moneyBar;
    }
       
        /**
    * The setMoneyBar method, setter method for property $moneyBar.
        * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setMoneyBar(){
            $mysidia = Registry::get("mysidia");
        $this->moneyBar = new Paragraph;
        $this->moneyBar->add(new Comment("You have <span id='cashonhand'>{$mysidia->user->money}</span> {$mysidia->settings->cost}.")); 
               
                $donate = new Link("donate");
        $donate->setText("Donate Money to Friends");
        $this->moneyBar->add($donate);
        $this->setDivision($this->moneyBar);               
    }

        /**
    * The getLinksBar method, getter method for property $linksBar.
    * @access public
    * @return Paragraph
    */
    public function getLinksBar(){
                return $this->linksBar;
    }
       
        /**
    * The setLinksBar method, setter method for property $linksBar.
        * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setLinksBar(){
            $mysidia = Registry::get("mysidia");
        $this->linksBar = new Paragraph;
                $linkTitle = new Comment("{$mysidia->user->username}'s Links:");
                $linkTitle->setBold();
                $this->linksBar->add($linkTitle);
               
                $linksList = new LinksList("ul");
        $this->setLinks($linksList);
               
        $this->linksBar->add($linksList);
        $this->setDivision($this->linksBar);   
    }

        /**
    * The setLinks method, append all links to the LinksBar.
        * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
        protected function setLinks(LinksList $linksList){
                $mysidia = Registry::get("mysidia");
                $stmt = $mysidia->db->select("links", array("id", "linktext", "linkurl"), "linktype = 'sidelink' ORDER BY linkorder");
                if($stmt->rowCount() == 0) Throw new Exception("There is an error with sidebar links, please contact the admin immediately for help.");
               
                while($sideLink = $stmt->fetchObject()){
                    $link = new Link($sideLink->linkurl);
                        $link->setText($sideLink->linktext);
                        if($sideLink->linkurl == "messages"){
                            $num = $mysidia->db->select("messages", array("touser"), "touser='{$mysidia->user->username}' and status='unread'")->rowCount();
                                if($num > 0) $link->setText("<b>{$link->getText()} ({$num})</b>");
                        }
                        $link->setListed(TRUE);
                    $linksList->add($link); 
                }
               
                if($mysidia->user instanceof Admin){
                    $adminCP = new Link("admincp/", FALSE, FALSE);
                    $adminCP->setText("Admin Control Panel");
                    $adminCP->setListed(TRUE); 
            $linksList->add($adminCP);                       
                }
        }
       
        /**
    * The getWolBar method, getter method for property $wolBar.
    * @access public
    * @return LinksList
    */
    public function getWolBar(){
                return $this->wolBar;
    }
       
        /**
    * The setWolBar method, setter method for property $wolBar.
        * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setWolBar(){
            $mysidia = Registry::get("mysidia");
                $this->wolBar = new Link("online");
        $online = $mysidia->db->select("online", array(), "username != 'Visitor'")->rowCount();
            $offline = $mysidia->db->select("online", array(), "username = 'Visitor'")->rowCount();
        $this->wolBar->setText("This site has {$online} members and {$offline} guests online.");
        $this->setDivision($this->wolBar);               
    }
       
        /**
    * The getLoginBar method, getter method for property $loginBar.
    * @access public
    * @return FormBuilder
    */
    public function getLoginBar(){
                return $this->loginBar;
    }
       
        /**
    * The setLoginBar method, setter method for property $loginBar.
        * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setLoginBar(){
            $this->loginBar = new FormBuilder("login", "login", "post");
        $loginTitle = new Comment("Member Login:");
        $loginTitle->setBold();
        $loginTitle->setUnderlined();
        $this->loginBar->add($loginTitle);

        $this->loginBar->buildComment("username: ", FALSE)
                      ->buildTextField("username")
                      ->buildComment("password: ", FALSE)
                      ->buildPasswordField("password", "password", "", TRUE)       
                                          ->buildButton("Log In", "submit", "submit")
                                          ->buildComment("Don't have an account?");
                                         
        $register = new Link("register");
        $register->setText("Register New Account");
        $register->setLineBreak(TRUE);
        $forgot = new Link("forgotpass");
                $forgot->setText("Forgot Password?");
               
                $this->loginBar->add($register);
                $this->loginBar->add($forgot);
                $this->setDivision($this->loginBar);       
    }
}
?>


Kyttias 03-20-2016 08:39 PM

PHP Code:

<?php

/**
 * The Sidebar Class, defines a standard HTML Sidebar component.
 * It extends from the Widget class, while adding its own implementation.
 * @category Resource
 * @package Widget
 * @author Hall of Famer 
 * @copyright Mysidia Adoptables Script
 * @link http://www.mysidiaadoptables.com
 * @since 1.3.3
 * @todo Not much at this point.
 *
 */

class Sidebar extends Widget{

    
/**
     * The moneyBar property, specifies the money/donation bar for members.
     * @access protected
     * @var Paragraph
    */
    
protected $moneyBar;
    
    
/**
     * The linksBar property, stores all useful links for members.
     * @access protected
     * @var Paragraph
    */
    
protected $linksBar;
    
    
/**
     * The wolBar property, determines the who's online url in the sidebar.
     * @access protected
     * @var Link
    */
    
protected $wolBar;
    
    
/**
     * The loginBar property, specifies the loginBar for guests.
     * @access protected
     * @var FormBuilder
    */
    
protected $loginBar;

    
/**
     * Constructor of Sidebar Class, it initializes basic sidebar properties     
     * @access public
     * @return Void
     */
    
public function __construct(){
        
parent::__construct(4"sidebar");
    }
    
    
/**
     * The setDivision method, setter method for property $division.
     * It is set internally upon object instantiation, cannot be accessed in client code.
     * @param GUIComponent  $module
     * @access protected
     * @return Void
     */
    
protected function setDivision(GUIComponent $module){
        if(!
$this->division){
            
$this->division = new Division;
            
$this->division->setClass("sidebar");
        }    
        
$this->division->add($module);
    }



    
#
    #
    #
    /**** BEGIN: FOR THE FAVPET WIDGET ****/
    
public function getFavPetSB(){
        return 
$this->FavPetSB;
    }

    protected function 
setFavPetSB(){
        
$mysidia Registry::get("mysidia");
        
$profile $mysidia->user->getprofile();   
        
        
/* IF THE USER DOES *NOT* HAVE A FAVPET: */
        
if ($profile->getFavpetID() == "0"){
            
$this->FavPetSB = new Paragraph
            
$this->FavPetSB->add(new Comment("<b>No Favorite Pet Set</b>"));
        }

        
/* IF THE USER *DOES* HAVE A FAVPET: */
        
if ($profile->getFavpetID() != "0"){
            
$favpet = new OwnedAdoptable($profile->getFavpetID());
            
$this->FavPetSB = new Paragraph
            
$this->FavPetSB->add(new Comment("<b>Favorite Pet!</b>"));
            
$this->FavPetSB->add(new Comment("{$message}"));
            
$this->FavPetSB->add(new Comment("<a href='/myadopts/manage/{$profile->getFavpetID()}'><img src='{$favpet->getImage()}'></a>"));

        
#
        #
        #
        /**** BEGIN: CREATE RANDOM MESSAGES ****/
            
$message "<div class='speechbubble'>";

            
$status_chance mt_rand(1100);  
            if (
$status_chance <= 1){ # One percent chance the pet will obtain a status effect.

                /* We would apply a status effect here...*/
                
$message .= "Placeholder text: A status effect would have happened here!";
                
#### We'll do this later!!!

            
} else { # Ninety-nine percent chance the pet will not get a status effect. Will something else happen?
                
$something_chance mt_rand(1100); 
                if (
$something_chance <= 25){ # Twenty-five percent chance something will happen.
                    
$gift_chance mt_rand(1100); 
                    if (
$gift_chance <= 5){ # Five percent chance the user will receive a gift from their pet.
                        
$item_chance mt_rand(1100);
                        if (
$item_chance <= 50){ # Fifty percent chance the gift from their pet will be an item.

                            /* The pet has found an item for you! */                            
                            
$num mt_rand(1,4); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                            
switch ($num){
                                case 
1$item "Fancy Cupcake"; break;
                                case 
2$item "Delicious Icecream"; break;
                                case 
3$item "Savory Sweet"; break;
                                case 
4$item "Shiny Gem"; break;
                            }
                            
$message .= "I found a {$item} for you!";
                            
$newitem = new StockItem($item); 
                            
$newitem->append(1$mysidia->user->username); 

                        } else { 
# Fifty percent chance the gift from their pet will be money.

                            /* The pet has found some money for you! */
                            
$currency $mysidia->settings->cost;
                            
$amount mt_rand(1001000); # Between 100 and 1000
                            
$message .= "Found {$amount} {$currency}!";
                            
$mysidia->user->changecash($amount);

                        }
                    } else { 
# Twenty percent chance the pet will talk but have no gift.
                        /* No gift will be given but a neat species-specific phrase can still be said! */

                        
$species $favpet->type;                        

                        switch (
$species){
                            case 
"Cat"# If the species name is "Cat" it will choose one these:
                                
$num mt_rand(1,4); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                                
switch ($num){
                                    case 
1$message .= "Meow!"; break;
                                    case 
2$message .= "*purr*"; break;
                                    case 
3$message .= "Do you have catnip?"; break;
                                    case 
4$message .= "I saw a squirrel today!"; break;
                                }
                            break;

                            case 
"Dog":
                                
$num mt_rand(1,4);
                                switch (
$num){
                                    case 
1$message .= "Woof!"; break;
                                    case 
2$message .= "Bark bark!!"; break;
                                    case 
3$message .= "Let's play fetch!"; break;
                                    case 
4$message .= "I will protect you!"; break;
                                }
                            break;

                            default: 
# If the species isn't defined above, it'll choose one of these default phrases instead.
                                
$num mt_rand(1,4);                
                                switch (
$num){
                                    case 
1$message .= "What an awesome day!"; break;
                                    case 
2$message .= "Hey, did you know you're amazing?!"; break;
                                    case 
3$message .= "Inner beauty is important!"; break;
                                    case 
4$message .= "You look fantastic today!"; break;
                                }
                            break;
                        }

                    }
                } else { 
# Seventy-five percent chance nothing will happen whatsoever.
                    /* Nothing will happen with the pet at all. */
                    
$message "";
                }
            }

            if (
$message == "") { $message ""; } else { $message .= "</div>"; }
        
/**** END: CREATE RANDOM MESSAGES ****/
        #
        #
        #

        
}        
        
$this->setDivision($this->FavPetSB);
    } 
    
/**** END: FOR THE FAVPET WIDGET ****/
    #
    #
    #









    /**
     * The getMoneyBar method, getter method for property $moneyBar.
     * @access public
     * @return Paragraph
     */
    
public function getMoneyBar(){
        return 
$this->moneyBar;
    }
    
    
/**
     * The setMoneyBar method, setter method for property $moneyBar.
     * It is set internally upon object instantiation, cannot be accessed in client code.
     * @access protected
     * @return Void
     */
    
protected function setMoneyBar(){
        
$mysidia Registry::get("mysidia");
        
$this->moneyBar = new Paragraph;
    
$this->moneyBar->add(new Comment("You have <span id='cashonhand'>{$mysidia->user->money}</span> {$mysidia->settings->cost}."));  
        
        
$donate = new Link("donate");
        
$donate->setText("Donate Money to Friends");
        
$this->moneyBar->add($donate);
        
$this->setDivision($this->moneyBar);        
    }

    
/**
     * The getLinksBar method, getter method for property $linksBar.
     * @access public
     * @return Paragraph
     */
    
public function getLinksBar(){
        return 
$this->linksBar;
    }
    
    
/**
     * The setLinksBar method, setter method for property $linksBar.
     * It is set internally upon object instantiation, cannot be accessed in client code.
     * @access protected
     * @return Void
     */
    
protected function setLinksBar(){
        
$mysidia Registry::get("mysidia");
        
$this->linksBar = new Paragraph;
        
$linkTitle = new Comment("{$mysidia->user->username}'s Links:");
        
$linkTitle->setBold();
        
$this->linksBar->add($linkTitle);
        
        
$linksList = new LinksList("ul");
        
$this->setLinks($linksList);
        
        
$this->linksBar->add($linksList);
        
$this->setDivision($this->linksBar);    
    }

    
/**
     * The setLinks method, append all links to the LinksBar.
     * It is set internally upon object instantiation, cannot be accessed in client code.
     * @access protected
     * @return Void
     */
    
protected function setLinks(LinksList $linksList){
        
$mysidia Registry::get("mysidia");
        
$stmt $mysidia->db->select("links", array("id""linktext""linkurl"), "linktype = 'sidelink' ORDER BY linkorder");
        if(
$stmt->rowCount() == 0) Throw new Exception("There is an error with sidebar links, please contact the admin immediately for help.");
        
        while(
$sideLink $stmt->fetchObject()){
            
$link = new Link($sideLink->linkurl);
            
$link->setText($sideLink->linktext);
            if(
$sideLink->linkurl == "messages"){
                
$num $mysidia->db->select("messages", array("touser"), "touser='{$mysidia->user->username}' and status='unread'")->rowCount();
                if(
$num 0$link->setText("<b>{$link->getText()} ({$num})</b>");
            }
            
$link->setListed(TRUE);
            
$linksList->add($link);   
        }
        
        if(
$mysidia->user instanceof Admin){
            
$adminCP = new Link("admincp/"FALSEFALSE);
            
$adminCP->setText("Admin Control Panel");
            
$adminCP->setListed(TRUE);  
            
$linksList->add($adminCP);            
        }
    }
    
    
/**
     * The getWolBar method, getter method for property $wolBar.
     * @access public
     * @return LinksList
     */
    
public function getWolBar(){
        return 
$this->wolBar;
    }
    
    
/**
     * The setWolBar method, setter method for property $wolBar.
     * It is set internally upon object instantiation, cannot be accessed in client code.
     * @access protected
     * @return Void
     */
    
protected function setWolBar(){
        
$mysidia Registry::get("mysidia");
        
$this->wolBar = new Link("online");
        
$online $mysidia->db->select("online", array(), "username != 'Visitor'")->rowCount();
        
$offline $mysidia->db->select("online", array(), "username = 'Visitor'")->rowCount();
        
$this->wolBar->setText("This site has {$online} members and {$offline} guests online.");
        
$this->setDivision($this->wolBar);         
    }
    
    
/**
     * The getLoginBar method, getter method for property $loginBar.
     * @access public
     * @return FormBuilder
     */
    
public function getLoginBar(){
        return 
$this->loginBar;
    }
    
    
/**
     * The setLoginBar method, setter method for property $loginBar.
     * It is set internally upon object instantiation, cannot be accessed in client code.
     * @access protected
     * @return Void
     */
    
protected function setLoginBar(){
        
$this->loginBar = new FormBuilder("login""login""post");
        
$loginTitle = new Comment("Member Login:");
        
$loginTitle->setBold();
        
$loginTitle->setUnderlined();
        
$this->loginBar->add($loginTitle);

        
$this->loginBar->buildComment("username: "FALSE)
                       ->
buildTextField("username")
                       ->
buildComment("password: "FALSE)
                       ->
buildPasswordField("password""password"""TRUE)    
                       ->
buildButton("Log In""submit""submit")
                       ->
buildComment("Don't have an account?"); 
                       
        
$register = new Link("register");
        
$register->setText("Register New Account");
        
$register->setLineBreak(TRUE);
        
$forgot = new Link("forgotpass");
        
$forgot->setText("Forgot Password?");
        
        
$this->loginBar->add($register);
        
$this->loginBar->add($forgot);
        
$this->setDivision($this->loginBar);     
    }
}
?>

We're going to go with that for now. IT HASN'T BEEN TESTED.

This has added the chance for the pet to say random phrases, find money, and items - so do look it over! You'll want to change the item names to actual items you have right away that way no errors are thrown when it tries to add an item that doesn't exist. :wutno:

The message that pet says will show up in a div with a class of "speechbubble" so if you want to add some css for that in your stylesheet, go for it.

Ittermat 03-20-2016 10:22 PM

Thank you so much kyttias!! I'll test it out <3 and get back with you!

Ittermat 03-20-2016 10:42 PM

It still gives me this error if I have no favorite pet..

Fatal error: Call to a member function getFavpetID() on null in /home/atrocity/public_html/classes/class_sidebar.php on line 91


It apparently still does it even when I DO have a favorite pet

Kyttias 03-20-2016 11:16 PM

Oh! Sorry, line 82 is wrong!

Instead of:
PHP Code:

$userfavpet $mysidia->db->select("users_profile", array("favpet"), "username = '{$mysidia->user->username}'")->fetchColumn(); 

It should be:
PHP Code:

$profile $mysidia->user->getprofile(); 


Ittermat 03-20-2016 11:21 PM

okay now when I dont have a fave pet I get this

Catchable fatal error: Argument 1 passed to Sidebar::setDivision() must be an instance of GUIComponent, null given, called in /home/atrocity/public_html/classes/class_sidebar.php on line 278 and defined in /home/atrocity/public_html/classes/class_sidebar.php on line 62

and when I do have a fave pet I get this-

Catchable fatal error: Method OwnedAdoptable::__toString() must return a string value in /home/atrocity/public_html/classes/class_sidebar.php on line 96

Kyttias 03-20-2016 11:49 PM

Ok you've made some major changes to the code because those line numbers don't correlate to anything. =/ You'll have to send me the entire code with your changes for me to fix a basic syntax error, probably. (You have to be really carefully about making sure closing brackets and quotes are never ever broken or interrupted in any way.)

I've tested it now on my site and it IS working.
http://orig09.deviantart.net/166e/f/...as-d9w06wl.gif and http://orig11.deviantart.net/60b0/f/...as-d9w085i.png

I did make a couple tiny edits just now (just to fix the div surrounding the text, it would break when a message was not there and double up accidentally, and so I fixed both) - but should have nothing to do with whether or not you have a pet.

Ittermat 03-20-2016 11:53 PM

I just added in the items, the actual pet breeds and some more stuff for them to say 0.o

Code:

<?php

/**
 * The Sidebar Class, defines a standard HTML Sidebar component.
 * It extends from the Widget class, while adding its own implementation.
 * @category Resource
 * @package Widget
 * @author Hall of Famer
 * @copyright Mysidia Adoptables Script
 * @link http://www.mysidiaadoptables.com
 * @since 1.3.3
 * @todo Not much at this point.
 *
 */

class Sidebar extends Widget{

    /**
    * The moneyBar property, specifies the money/donation bar for members.
    * @access protected
    * @var Paragraph
    */
    protected $moneyBar;
   
    /**
    * The linksBar property, stores all useful links for members.
    * @access protected
    * @var Paragraph
    */
    protected $linksBar;
   
    /**
    * The wolBar property, determines the who's online url in the sidebar.
    * @access protected
    * @var Link
    */
    protected $wolBar;
   
    /**
    * The loginBar property, specifies the loginBar for guests.
    * @access protected
    * @var FormBuilder
    */
    protected $loginBar;

    /**
    * Constructor of Sidebar Class, it initializes basic sidebar properties   
    * @access public
    * @return Void
    */
    public function __construct(){
        parent::__construct(4, "sidebar");
    }
   
    /**
    * The setDivision method, setter method for property $division.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @param GUIComponent  $module
    * @access protected
    * @return Void
    */
    protected function setDivision(GUIComponent $module){
        if(!$this->division){
            $this->division = new Division;
            $this->division->setClass("sidebar");
        }   
        $this->division->add($module);
    }



    #
    #
    #
    /**** BEGIN: FOR THE FAVPET WIDGET ****/
    public function getFavPetSB(){
        return $this->FavPetSB;
    }

    protected function setFavPetSB(){
        $mysidia = Registry::get("mysidia");
        $profile = $mysidia->user->getprofile(); 
       
        /* IF THE USER DOES *NOT* HAVE A FAVPET: */
        if ($this->userfavpet == "0"){
            $this->FavPetSB = new Paragraph;
            $this->FavPetSB->add(new Comment("<b>No Favorite Pet Set</b>"));
        }

        /* IF THE USER *DOES* HAVE A FAVPET: */
        if ($profile->getFavpetID() != "0"){
            $favpet = new OwnedAdoptable($profile->getFavpetID());
            $this->FavPetSB = new Paragraph;
            $this->FavPetSB->add(new Comment("<b>Favorite Pet!</b>"));
            $this->FavPetSB->add(new Comment("<div class='speechbubble'>{$message}</div>"));
            $this->FavPetSB->add(new Comment("<a href='/myadopts/manage/{$favpet}'><img src='{$favpet->getImage()}'></a>"));

        #
        #
        #
        /**** BEGIN: CREATE RANDOM MESSAGES ****/
            $message = "<div class='speechbubble'>";

            $status_chance = mt_rand(1, 100); 
            if ($status_chance <= 1){ # One percent chance the pet will obtain a status effect.

                /* We would apply a status effect here...*/
                $message .= "Placeholder text: A status effect would have happened here!";
                #### We'll do this later!!!

            } else { # Ninety-nine percent chance the pet will not get a status effect. Will something else happen?
                $something_chance = mt_rand(1, 100);
                if ($something_chance <= 25){ # Twenty-five percent chance something will happen.
                    $gift_chance = mt_rand(1, 100);
                    if ($gift_chance <= 5){ # Five percent chance the user will receive a gift from their pet.
                        $item_chance = mt_rand(1, 100);
                        if ($item_chance <= 50){ # Fifty percent chance the gift from their pet will be an item.

                            /* The pet has found an item for you! */                           
                            $num = mt_rand(1,5); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                            switch ($num){
                                case 1: $item = "Ball of Yarn"; break;
                                case 2: $item = "Bernard plushie"; break;
                                case 3: $item = "Madeline plushie "; break;
                                case 4: $item = "Maria plushie"; break;
                                                                case 4: $item = "Honey comb"; break;
                            }
                            $message .= "I found a {$item} for you!";
                            $newitem = new StockItem($item);
                            $newitem->append(1, $mysidia->user->username);

                        } else { # Fifty percent chance the gift from their pet will be money.

                            /* The pet has found some money for you! */
                            $currency = $mysidia->settings->cost;
                            $amount = mt_rand(100, 1000); # Between 100 and 1000
                            $message .= "Found {$amount} {$currency}!";
                            $mysidia->user->changecash($amount);

                        }
                    } else { # Twenty percent chance the pet will talk but have no gift.
                        /* No gift will be given but a neat species-specific phrase can still be said! */

                        $species = $favpet->type;                       

                        switch ($species){
                            case "Catari": # If the species name is "Cat" it will choose one these:
                                $num = mt_rand(1,7); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                                switch ($num){
                                    case 1: $message .= "Meow!"; break;
                                    case 2: $message .= "*purr*"; break;
                                    case 3: $message .= "Do you have catnip?"; break;
                                    case 4: $message .= "I saw a squirrel today!"; break;
                                                                        case 5: $message .= "I should catch that mouse!"; break;
                                                                        case 6: $message .= "I love you!"; break;
                                                                        case 7: $message .= "I feel special being owned by you!"; break;
                                }
                            break;
                                                                               
                            case "silver tabby Catari": # If the species name is "Cat" it will choose one these:
                                $num = mt_rand(1,7); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                                switch ($num){
                                    case 1: $message .= "Meow!"; break;
                                    case 2: $message .= "*purr*"; break;
                                    case 3: $message .= "Do you have catnip?"; break;
                                    case 4: $message .= "I saw a squirrel today!"; break;
                                                                        case 5: $message .= "I should catch that mouse!"; break;
                                                                        case 6: $message .= "I love you!"; break;
                                                                        case 7: $message .= "I feel special being owned by you!"; break;
                                }
                            break;
                                               
                            case "ginger tabby Catari": # If the species name is "Cat" it will choose one these:
                                $num = mt_rand(1,7); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                                switch ($num){
                                    case 1: $message .= "Meow!"; break;
                                    case 2: $message .= "*purr*"; break;
                                    case 3: $message .= "Do you have catnip?"; break;
                                    case 4: $message .= "I saw a squirrel today!"; break;
                                                                        case 5: $message .= "I should catch that mouse!"; break;
                                                                        case 6: $message .= "I love you!"; break;
                                                                        case 7: $message .= "I feel special being owned by you!"; break;
                                }
                            break;
                                                                                                               
                            case "tuxedo tabby Catari": # If the species name is "Cat" it will choose one these:
                                $num = mt_rand(1,7); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                                switch ($num){
                                    case 1: $message .= "Meow!"; break;
                                    case 2: $message .= "*purr*"; break;
                                    case 3: $message .= "Do you have catnip?"; break;
                                    case 4: $message .= "I saw a squirrel today!"; break;
                                                                        case 5: $message .= "I should catch that mouse!"; break;
                                                                        case 6: $message .= "I love you!"; break;
                                                                        case 7: $message .= "I feel special being owned by you!"; break;
                                }
                            break;
                                                       
                            case "Hounda":
                                $num = mt_rand(1,7);
                                switch ($num){
                                    case 1: $message .= "Woof!"; break;
                                    case 2: $message .= "Bark bark!!"; break;
                                    case 3: $message .= "Let's play fetch!"; break;
                                    case 4: $message .= "I will protect you!"; break;
                                                                        case 5: $message .= "what adventure are we going on today??!"; break;
                                                                        case 6: $message .= "Lets be best friends forever!!"; break;
                                                                        case 7: $message .= "Im the luckiest hounda ever!!"; break;
                                }
                            break;
                                                       
                                                        case "Black and white Hounda":
                                $num = mt_rand(1,7);
                                switch ($num){
                                    case 1: $message .= "Woof!"; break;
                                    case 2: $message .= "Bark bark!!"; break;
                                    case 3: $message .= "Let's play fetch!"; break;
                                    case 4: $message .= "I will protect you!"; break;
                                                                        case 5: $message .= "what adventure are we going on today??!"; break;
                                                                        case 6: $message .= "Lets be best friends forever!!"; break;
                                                                        case 7: $message .= "Im the luckiest hounda ever!!"; break;
                                }
                            break;
                                                       
                                                case "brown and black Hounda":
                                $num = mt_rand(1,7);
                                switch ($num){
                                    case 1: $message .= "Woof!"; break;
                                    case 2: $message .= "Bark bark!!"; break;
                                    case 3: $message .= "Let's play fetch!"; break;
                                    case 4: $message .= "I will protect you!"; break;
                                                                        case 5: $message .= "what adventure are we going on today??!"; break;
                                                                        case 6: $message .= "Lets be best friends forever!!"; break;
                                                                        case 7: $message .= "Im the luckiest hounda ever!!"; break;
                                }
                            break;
                                                       
                                                        case "Black and white floopy eared Hounda":
                                $num = mt_rand(1,7);
                                switch ($num){
                                    case 1: $message .= "Woof!"; break;
                                    case 2: $message .= "Bark bark!!"; break;
                                    case 3: $message .= "Let's play fetch!"; break;
                                    case 4: $message .= "I will protect you!"; break;
                                                                        case 5: $message .= "what adventure are we going on today??!"; break;
                                                                        case 6: $message .= "Lets be best friends forever!!"; break;
                                                                        case 7: $message .= "Im the luckiest hounda ever!!"; break;
                                }
                            break;

                            default: # If the species isn't defined above, it'll choose one of these default phrases instead.
                                $num = mt_rand(1,6);               
                                switch ($num){
                                    case 1: $message .= "What an awesome day!"; break;
                                    case 2: $message .= "Hey, did you know you're amazing?!"; break;
                                    case 3: $message .= "Inner beauty is important!"; break;
                                    case 4: $message .= "You look fantastic today!"; break;
                                                                        case 5: $message .= "You're the best!!"; break;
                                                                        case 6: $message .= "I love adventure!!"; break;
                                }
                            break;
                        }

                    }
                } else { # Seventy-five percent chance nothing will happen whatsoever.
                    /* Nothing will happen with the pet at all. */
                    $message = "";
                }
            }

            $message .= "</div>";   
        /**** END: CREATE RANDOM MESSAGES ****/
        #
        #
        #

        }       
        $this->setDivision($this->FavPetSB);
    }
    /**** END: FOR THE FAVPET WIDGET ****/
    #
    #
    #









    /**
    * The getMoneyBar method, getter method for property $moneyBar.
    * @access public
    * @return Paragraph
    */
    public function getMoneyBar(){
        return $this->moneyBar;
    }
   
    /**
    * The setMoneyBar method, setter method for property $moneyBar.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setMoneyBar(){
        $mysidia = Registry::get("mysidia");
        $this->moneyBar = new Paragraph;
    $this->moneyBar->add(new Comment("You have <span id='cashonhand'>{$mysidia->user->money}</span> {$mysidia->settings->cost}.")); 
       
        $donate = new Link("donate");
        $donate->setText("Donate Money to Friends");
        $this->moneyBar->add($donate);
        $this->setDivision($this->moneyBar);       
    }

    /**
    * The getLinksBar method, getter method for property $linksBar.
    * @access public
    * @return Paragraph
    */
    public function getLinksBar(){
        return $this->linksBar;
    }
   
    /**
    * The setLinksBar method, setter method for property $linksBar.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setLinksBar(){
        $mysidia = Registry::get("mysidia");
        $this->linksBar = new Paragraph;
        $linkTitle = new Comment("{$mysidia->user->username}'s Links:");
        $linkTitle->setBold();
        $this->linksBar->add($linkTitle);
       
        $linksList = new LinksList("ul");
        $this->setLinks($linksList);
       
        $this->linksBar->add($linksList);
        $this->setDivision($this->linksBar);   
    }

    /**
    * The setLinks method, append all links to the LinksBar.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setLinks(LinksList $linksList){
        $mysidia = Registry::get("mysidia");
        $stmt = $mysidia->db->select("links", array("id", "linktext", "linkurl"), "linktype = 'sidelink' ORDER BY linkorder");
        if($stmt->rowCount() == 0) Throw new Exception("There is an error with sidebar links, please contact the admin immediately for help.");
       
        while($sideLink = $stmt->fetchObject()){
            $link = new Link($sideLink->linkurl);
            $link->setText($sideLink->linktext);
            if($sideLink->linkurl == "messages"){
                $num = $mysidia->db->select("messages", array("touser"), "touser='{$mysidia->user->username}' and status='unread'")->rowCount();
                if($num > 0) $link->setText("<b>{$link->getText()} ({$num})</b>");
            }
            $link->setListed(TRUE);
            $linksList->add($link); 
        }
       
        if($mysidia->user instanceof Admin){
            $adminCP = new Link("admincp/", FALSE, FALSE);
            $adminCP->setText("Admin Control Panel");
            $adminCP->setListed(TRUE); 
            $linksList->add($adminCP);           
        }
    }
   
    /**
    * The getWolBar method, getter method for property $wolBar.
    * @access public
    * @return LinksList
    */
    public function getWolBar(){
        return $this->wolBar;
    }
   
    /**
    * The setWolBar method, setter method for property $wolBar.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setWolBar(){
        $mysidia = Registry::get("mysidia");
        $this->wolBar = new Link("online");
        $online = $mysidia->db->select("online", array(), "username != 'Visitor'")->rowCount();
        $offline = $mysidia->db->select("online", array(), "username = 'Visitor'")->rowCount();
        $this->wolBar->setText("This site has {$online} members and {$offline} guests online.");
        $this->setDivision($this->wolBar);       
    }
   
    /**
    * The getLoginBar method, getter method for property $loginBar.
    * @access public
    * @return FormBuilder
    */
    public function getLoginBar(){
        return $this->loginBar;
    }
   
    /**
    * The setLoginBar method, setter method for property $loginBar.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setLoginBar(){
        $this->loginBar = new FormBuilder("login", "login", "post");
        $loginTitle = new Comment("Member Login:");
        $loginTitle->setBold();
        $loginTitle->setUnderlined();
        $this->loginBar->add($loginTitle);

        $this->loginBar->buildComment("username: ", FALSE)
                      ->buildTextField("username")
                      ->buildComment("password: ", FALSE)
                      ->buildPasswordField("password", "password", "", TRUE)   
                      ->buildButton("Log In", "submit", "submit")
                      ->buildComment("Don't have an account?");
                     
        $register = new Link("register");
        $register->setText("Register New Account");
        $register->setLineBreak(TRUE);
        $forgot = new Link("forgotpass");
        $forgot->setText("Forgot Password?");
       
        $this->loginBar->add($register);
        $this->loginBar->add($forgot);
        $this->setDivision($this->loginBar);   
    }
}
?>


Kyttias 03-21-2016 12:16 AM

Change line 85 to this:
PHP Code:

        if ($profile->getFavpetID() == "0"){ 

And change line 96 to this:
PHP Code:

$this->FavPetSB->add(new Comment("<a href='/myadopts/manage/{$profile->getFavpetID()}'><img src='{$favpet->getImage()}'></a>")); 

Using {$profile->getFavpetID()} instead of {$favpet} should help!! Sorry about this. Those two things should fix the errors, but--


Also! Two other things. I'd also change line 95 to:
PHP Code:

            $this->FavPetSB->add(new Comment("{$message}")); 

Because we're actually adding the div elsewhere now, oops.

And at 271, we should close the message like this now:
PHP Code:

            if ($message == "") { $message ""; } else { $message .= "</div>"; }
                
        
/**** END: CREATE RANDOM MESSAGES ****/ 


Ittermat 03-21-2016 12:19 AM

No need to apologize Kyttias!! Im more than anything grateful for all the work and help you're giving me!!

It showed up but I went to go to my account to change out my favorite pet to see if it worked without one- and It gave me this error...?


Fatal error: Cannot access protected property OwnedAdoptable::$type in /home/atrocity/public_html/classes/class_sidebar.php on line 144


Should I change it to Public? or something?

ah that seems to have worked! (The extra two you added XD)

THANK YOU KYTTIAS!! YOU ARE AMAZING <3

Kyttias 03-21-2016 12:22 AM

Yeah. I wasn't quite sure how to access it by default. So in classes/class_ownedadoptable.php see if $type is in the list of variables at the top, if it is, change it, or else add it.

PHP Code:

public $type

Also see my last post again for two other additional edits you should make, just in case you missed it. :happyc:

Ittermat 03-21-2016 12:25 AM

Its working now! no errors to be found currently! THANKS!

I will let you know if something comes up though <3

Kyttias 03-21-2016 12:26 AM

Great! I made the changes to post #26 so it should be relatively safe for anyone else who comes across this thread to use without too much trouble.

Ittermat 03-21-2016 08:17 AM

Im not sure if this is because of The active pet mod? But now I cant login? It gives me these... (I couldnt highlight all of the top one...) It says my login was successful but then It puts me back to the login screen...? To login again.

/class_cookies.php on line 85

Warning: Cannot modify header information - headers already sent by (output started at /home/atrocity/public_html/classes/class_sidebar.php:1) in /home/atrocity/public_html/classes/class_cookies.php on line 88

Warning: Cannot modify header information - headers already sent by (output started at /home/atrocity/public_html/classes/class_sidebar.php:1) in /home/atrocity/public_html/classes/class_cookies.php on line 90

Warning: Cannot modify header information - headers already sent by (output started at /home/atrocity/public_html/classes/class_sidebar.php:1) in /home/atrocity/public_html/classes/class_cookies.php on line 92

Kyttias 03-21-2016 09:28 AM

You can try to send me the file again but it really shouldn't be related (necessarily). I mean, I can log in and out just fine with my version. :hmmm:

Header errors can be caused by a file attempting to render anything not code. Check for blank space at the beginning and end of the file and remove any that you find. But this is caused by cookies, so it thinks? In which case I'm really not sure.

Ittermat 03-21-2016 10:04 AM

Heres my file- It works amazing when im logged in... but when im not and I try to log in it wont let me... same thing with logging out- I cant do either. 0.o

I have no idea if anyone else has this issue.

Code:

<?php

/**
 * The Sidebar Class, defines a standard HTML Sidebar component.
 * It extends from the Widget class, while adding its own implementation.
 * @category Resource
 * @package Widget
 * @author Hall of Famer
 * @copyright Mysidia Adoptables Script
 * @link http://www.mysidiaadoptables.com
 * @since 1.3.3
 * @todo Not much at this point.
 *
 */

class Sidebar extends Widget{

    /**
    * The moneyBar property, specifies the money/donation bar for members.
    * @access protected
    * @var Paragraph
    */
    protected $moneyBar;
   
    /**
    * The linksBar property, stores all useful links for members.
    * @access protected
    * @var Paragraph
    */
    protected $linksBar;
   
    /**
    * The wolBar property, determines the who's online url in the sidebar.
    * @access protected
    * @var Link
    */
    protected $wolBar;
   
    /**
    * The loginBar property, specifies the loginBar for guests.
    * @access protected
    * @var FormBuilder
    */
    protected $loginBar;

    /**
    * Constructor of Sidebar Class, it initializes basic sidebar properties   
    * @access public
    * @return Void
    */
    public function __construct(){
        parent::__construct(4, "sidebar");
    }
   
    /**
    * The setDivision method, setter method for property $division.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @param GUIComponent  $module
    * @access protected
    * @return Void
    */
    protected function setDivision(GUIComponent $module){
        if(!$this->division){
            $this->division = new Division;
            $this->division->setClass("sidebar");
        }   
        $this->division->add($module);
    }



    #
    #
    #
    /**** BEGIN: FOR THE FAVPET WIDGET ****/
    public function getFavPetSB(){
        return $this->FavPetSB;
    }

    public function setFavPetSB(){
        $mysidia = Registry::get("mysidia");
        $profile = $mysidia->user->getprofile(); 
       
        /* IF THE USER DOES *NOT* HAVE A FAVPET: */
            if ($profile->getFavpetID() == "0"){ 
            $this->FavPetSB = new Paragraph;
            $this->FavPetSB->add(new Comment("<b>No Favorite Pet Set</b>"));
        }

        /* IF THE USER *DOES* HAVE A FAVPET: */
        if ($profile->getFavpetID() != "0"){
            $favpet = new OwnedAdoptable($profile->getFavpetID());
            $this->FavPetSB = new Paragraph;
            $this->FavPetSB->add(new Comment("<b>Favorite Pet!</b>"));
            $this->FavPetSB->add(new Comment("{$message}")); 
            $this->FavPetSB->add(new Comment("<a href='/myadopts/manage/{$profile->getFavpetID()}'><img src='{$favpet->getImage()}'></a>")); 

        #
        #
        #
        /**** BEGIN: CREATE RANDOM MESSAGES ****/
            $message = "<div class='speechbubble'>";

            $status_chance = mt_rand(1, 100); 
            if ($status_chance <= 1){ # One percent chance the pet will obtain a status effect.

                /* We would apply a status effect here...*/
                $message .= "Placeholder text: A status effect would have happened here!";
                #### We'll do this later!!!

            } else { # Ninety-nine percent chance the pet will not get a status effect. Will something else happen?
                $something_chance = mt_rand(1, 100);
                if ($something_chance <= 25){ # Twenty-five percent chance something will happen.
                    $gift_chance = mt_rand(1, 100);
                    if ($gift_chance <= 5){ # Five percent chance the user will receive a gift from their pet.
                        $item_chance = mt_rand(1, 100);
                        if ($item_chance <= 50){ # Fifty percent chance the gift from their pet will be an item.

                            /* The pet has found an item for you! */                           
                            $num = mt_rand(1,5); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                            switch ($num){
                                case 1: $item = "Ball of Yarn"; break;
                                case 2: $item = "Bernard plushie"; break;
                                case 3: $item = "Madeline plushie "; break;
                                case 4: $item = "Maria plushie"; break;
                                                                case 5: $item = "Honey comb"; break;
                            }
                            $message .= "I found a {$item} for you!";
                            $newitem = new StockItem($item);
                            $newitem->append(1, $mysidia->user->username);

                        } else { # Fifty percent chance the gift from their pet will be money.

                            /* The pet has found some money for you! */
                            $currency = $mysidia->settings->cost;
                            $amount = mt_rand(100, 1000); # Between 100 and 1000
                            $message .= "Found {$amount} {$currency}!";
                            $mysidia->user->changecash($amount);

                        }
                    } else { # Twenty percent chance the pet will talk but have no gift.
                        /* No gift will be given but a neat species-specific phrase can still be said! */

                        $species = $favpet->type;                       

                        switch ($species){
                            case "Catari": # If the species name is "Cat" it will choose one these:
                                $num = mt_rand(1,7); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                                switch ($num){
                                    case 1: $message .= "Meow!"; break;
                                    case 2: $message .= "*purr*"; break;
                                    case 3: $message .= "Do you have catnip?"; break;
                                    case 4: $message .= "I saw a squirrel today!"; break;
                                                                        case 5: $message .= "I should catch that mouse!"; break;
                                                                        case 6: $message .= "I love you!"; break;
                                                                        case 7: $message .= "I feel special being owned by you!"; break;
                                }
                            break;
                                                                               
                            case "silver tabby Catari": # If the species name is "Cat" it will choose one these:
                                $num = mt_rand(1,7); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                                switch ($num){
                                    case 1: $message .= "Meow!"; break;
                                    case 2: $message .= "*purr*"; break;
                                    case 3: $message .= "Do you have catnip?"; break;
                                    case 4: $message .= "I saw a squirrel today!"; break;
                                                                        case 5: $message .= "I should catch that mouse!"; break;
                                                                        case 6: $message .= "I love you!"; break;
                                                                        case 7: $message .= "I feel special being owned by you!"; break;
                                }
                            break;
                                               
                            case "ginger tabby Catari": # If the species name is "Cat" it will choose one these:
                                $num = mt_rand(1,7); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                                switch ($num){
                                    case 1: $message .= "Meow!"; break;
                                    case 2: $message .= "*purr*"; break;
                                    case 3: $message .= "Do you have catnip?"; break;
                                    case 4: $message .= "I saw a squirrel today!"; break;
                                                                        case 5: $message .= "I should catch that mouse!"; break;
                                                                        case 6: $message .= "I love you!"; break;
                                                                        case 7: $message .= "I feel special being owned by you!"; break;
                                }
                            break;
                                                                                                               
                            case "tuxedo tabby Catari": # If the species name is "Cat" it will choose one these:
                                $num = mt_rand(1,7); # Chooses a number between 1 and 4. See how there are four cases below? Increase this number if you add more!!
                                switch ($num){
                                    case 1: $message .= "Meow!"; break;
                                    case 2: $message .= "*purr*"; break;
                                    case 3: $message .= "Do you have catnip?"; break;
                                    case 4: $message .= "I saw a squirrel today!"; break;
                                                                        case 5: $message .= "I should catch that mouse!"; break;
                                                                        case 6: $message .= "I love you!"; break;
                                                                        case 7: $message .= "I feel special being owned by you!"; break;
                                }
                            break;
                                                       
                            case "Hounda":
                                $num = mt_rand(1,7);
                                switch ($num){
                                    case 1: $message .= "Woof!"; break;
                                    case 2: $message .= "Bark bark!!"; break;
                                    case 3: $message .= "Let's play fetch!"; break;
                                    case 4: $message .= "I will protect you!"; break;
                                                                        case 5: $message .= "what adventure are we going on today??!"; break;
                                                                        case 6: $message .= "Lets be best friends forever!!"; break;
                                                                        case 7: $message .= "Im the luckiest hounda ever!!"; break;
                                }
                            break;
                                                       
                                                        case "Black and white Hounda":
                                $num = mt_rand(1,7);
                                switch ($num){
                                    case 1: $message .= "Woof!"; break;
                                    case 2: $message .= "Bark bark!!"; break;
                                    case 3: $message .= "Let's play fetch!"; break;
                                    case 4: $message .= "I will protect you!"; break;
                                                                        case 5: $message .= "what adventure are we going on today??!"; break;
                                                                        case 6: $message .= "Lets be best friends forever!!"; break;
                                                                        case 7: $message .= "Im the luckiest hounda ever!!"; break;
                                }
                            break;
                                                       
                                                case "brown and black Hounda":
                                $num = mt_rand(1,7);
                                switch ($num){
                                    case 1: $message .= "Woof!"; break;
                                    case 2: $message .= "Bark bark!!"; break;
                                    case 3: $message .= "Let's play fetch!"; break;
                                    case 4: $message .= "I will protect you!"; break;
                                                                        case 5: $message .= "what adventure are we going on today??!"; break;
                                                                        case 6: $message .= "Lets be best friends forever!!"; break;
                                                                        case 7: $message .= "Im the luckiest hounda ever!!"; break;
                                }
                            break;
                                                       
                                                        case "Black and white floopy eared Hounda":
                                $num = mt_rand(1,7);
                                switch ($num){
                                    case 1: $message .= "Woof!"; break;
                                    case 2: $message .= "Bark bark!!"; break;
                                    case 3: $message .= "Let's play fetch!"; break;
                                    case 4: $message .= "I will protect you!"; break;
                                                                        case 5: $message .= "what adventure are we going on today??!"; break;
                                                                        case 6: $message .= "Lets be best friends forever!!"; break;
                                                                        case 7: $message .= "Im the luckiest hounda ever!!"; break;
                                }
                            break;

                            default: # If the species isn't defined above, it'll choose one of these default phrases instead.
                                $num = mt_rand(1,6);               
                                switch ($num){
                                    case 1: $message .= "What an awesome day!"; break;
                                    case 2: $message .= "Hey, did you know you're amazing?!"; break;
                                    case 3: $message .= "Inner beauty is important!"; break;
                                    case 4: $message .= "You look fantastic today!"; break;
                                                                        case 5: $message .= "You're the best!!"; break;
                                                                        case 6: $message .= "I love adventure!!"; break;
                                }
                            break;
                        }

                    }
                } else { # Seventy-five percent chance nothing will happen whatsoever.
                    /* Nothing will happen with the pet at all. */
                    $message = "";
                }
            }

                  if ($message == "") { $message = ""; } else { $message .= "</div>"; }
               
        /**** END: CREATE RANDOM MESSAGES ****/ 
        #
        #
        #

        }       
        $this->setDivision($this->FavPetSB);
    }
    /**** END: FOR THE FAVPET WIDGET ****/
    #
    #
    #









    /**
    * The getMoneyBar method, getter method for property $moneyBar.
    * @access public
    * @return Paragraph
    */
    public function getMoneyBar(){
        return $this->moneyBar;
    }
   
    /**
    * The setMoneyBar method, setter method for property $moneyBar.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setMoneyBar(){
        $mysidia = Registry::get("mysidia");
        $this->moneyBar = new Paragraph;
    $this->moneyBar->add(new Comment("You have <span id='cashonhand'>{$mysidia->user->money}</span> {$mysidia->settings->cost}.")); 
       
        $donate = new Link("donate");
        $donate->setText("Donate Money to Friends");
        $this->moneyBar->add($donate);
        $this->setDivision($this->moneyBar);       
    }

    /**
    * The getLinksBar method, getter method for property $linksBar.
    * @access public
    * @return Paragraph
    */
    public function getLinksBar(){
        return $this->linksBar;
    }
   
    /**
    * The setLinksBar method, setter method for property $linksBar.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setLinksBar(){
        $mysidia = Registry::get("mysidia");
        $this->linksBar = new Paragraph;
        $linkTitle = new Comment("{$mysidia->user->username}'s Links:");
        $linkTitle->setBold();
        $this->linksBar->add($linkTitle);
       
        $linksList = new LinksList("ul");
        $this->setLinks($linksList);
       
        $this->linksBar->add($linksList);
        $this->setDivision($this->linksBar);   
    }

    /**
    * The setLinks method, append all links to the LinksBar.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setLinks(LinksList $linksList){
        $mysidia = Registry::get("mysidia");
        $stmt = $mysidia->db->select("links", array("id", "linktext", "linkurl"), "linktype = 'sidelink' ORDER BY linkorder");
        if($stmt->rowCount() == 0) Throw new Exception("There is an error with sidebar links, please contact the admin immediately for help.");
       
        while($sideLink = $stmt->fetchObject()){
            $link = new Link($sideLink->linkurl);
            $link->setText($sideLink->linktext);
            if($sideLink->linkurl == "messages"){
                $num = $mysidia->db->select("messages", array("touser"), "touser='{$mysidia->user->username}' and status='unread'")->rowCount();
                if($num > 0) $link->setText("<b>{$link->getText()} ({$num})</b>");
            }
            $link->setListed(TRUE);
            $linksList->add($link); 
        }
       
        if($mysidia->user instanceof Admin){
            $adminCP = new Link("admincp/", FALSE, FALSE);
            $adminCP->setText("Admin Control Panel");
            $adminCP->setListed(TRUE); 
            $linksList->add($adminCP);           
        }
    }
   
    /**
    * The getWolBar method, getter method for property $wolBar.
    * @access public
    * @return LinksList
    */
    public function getWolBar(){
        return $this->wolBar;
    }
   
    /**
    * The setWolBar method, setter method for property $wolBar.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setWolBar(){
        $mysidia = Registry::get("mysidia");
        $this->wolBar = new Link("online");
        $online = $mysidia->db->select("online", array(), "username != 'Visitor'")->rowCount();
        $offline = $mysidia->db->select("online", array(), "username = 'Visitor'")->rowCount();
        $this->wolBar->setText("This site has {$online} members and {$offline} guests online.");
        $this->setDivision($this->wolBar);       
    }
   
    /**
    * The getLoginBar method, getter method for property $loginBar.
    * @access public
    * @return FormBuilder
    */
    public function getLoginBar(){
        return $this->loginBar;
    }
   
    /**
    * The setLoginBar method, setter method for property $loginBar.
    * It is set internally upon object instantiation, cannot be accessed in client code.
    * @access protected
    * @return Void
    */
    protected function setLoginBar(){
        $this->loginBar = new FormBuilder("login", "login", "post");
        $loginTitle = new Comment("Member Login:");
        $loginTitle->setBold();
        $loginTitle->setUnderlined();
        $this->loginBar->add($loginTitle);

        $this->loginBar->buildComment("username: ", FALSE)
                      ->buildTextField("username")
                      ->buildComment("password: ", FALSE)
                      ->buildPasswordField("password", "password", "", TRUE)   
                      ->buildButton("Log In", "submit", "submit")
                      ->buildComment("Don't have an account?");
                     
        $register = new Link("register");
        $register->setText("Register New Account");
        $register->setLineBreak(TRUE);
        $forgot = new Link("forgotpass");
        $forgot->setText("Forgot Password?");
       
        $this->loginBar->add($register);
        $this->loginBar->add($forgot);
        $this->setDivision($this->loginBar);   
    }
}
?>



All times are GMT -5. The time now is 05:04 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.