Mysidia Adoptables Support Forum

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-   -   Foodbabs! (Open alpha) (http://www.mysidiaadoptables.com/forum/showthread.php?t=5208)

Bexasaurus 01-13-2017 09:00 PM

Nice updates dino! :usedusedused:

Dinocanid 01-15-2017 10:16 PM

Before we get started:
A new adoptable was released. The cookie cat! It's breed only, so it's up to you to find the right combination!
http://adopttest.mysidiahost.com/pic...3da649878f.pnghttp://adopttest.mysidiahost.com/pic...ec34629805.pnghttp://adopttest.mysidiahost.com/pic...1ef7579cf9.png


It's been a while since any major updates, so here's what I'm working on:
  • An explore system. Users will be able to let their favorite pet outside to find collectibles and items. You cannot endlessly explore, and will only be able take so many "steps" per day.
  • Alchemy system. It's been in place already for a while now, if you've notice the link in your inventory, but you can't craft anything yet. The name is still temporary, but it will most likely be functional when explore is finished, if not some time after. Users will be able to use the items they find in explore and in shops with the alchemy system.
  • A change to the way babs are obtained. This has been hinted to on the adoption center page for a while now, as it mentioned "fairy dust" and how it wasn't needed since they were already alive and ready to hatch. This was hinting to a sort of overhaul I was planning to do on how babs are raised. Here is a screenshot of the actual item, which is not publicly available yet:
http://www.clipular.com/c/6445511064...InbiPJqPeepA24

The name of the item is always in quotations since it's not magical in any way. It contains chemicals that make the babs live, otherwise they're just fancy shaped foodstuffs. This item will be provided to newly registered users to help them get started (1 or 2 in total), otherwise it will be obtainable only through the alchemy feature and the gem shop (which currently does not exist).
Adoptables that have been bred or obtained from the adoption center do not need this item to start growing, but adoptables bought from the other shops will need this to grow; otherwise they will remain an egg/level 0 and cannot gain EXP.
  • Gems are not actual jewels, but rather a Gem Card. It looks like a credit card and the points it accumulates are valued higher than normal FoodDollars. The ratio is $200 = 1 gem. Gems will most likely be released after all the above features. Right now it is easy to obtain $200, so these will be available once it is harder to obtain that amount.

Silver_Brick 01-16-2017 10:49 AM

Wow nice update :D

Dinocanid 01-28-2017 09:31 PM

A sneak peak at 6 new adoptables coming soon to the site:

http://img03.deviantart.net/da67/i/2...an-dax3afg.png

(From left to right) Cheese Mouse, Coati Swirl, Raspberry Cookie Rabbit, Curried Goat, Boar BQ, Border Trifle.
There's another dog adoptable coming that will be used to get the Border Trifle (which is breed only), but it isn't listed here.

Bexasaurus 01-29-2017 05:59 PM

Nice! I really like that boar as well. :happycbig:

Dinocanid 02-10-2017 09:59 AM

(This update will be rolled out over the course of the weekend. IE: Each adoptable and feature will be added gradually rather than all at once. Art still needs tweaking before release)
http://orig07.deviantart.net/4702/f/...an-dayjfqc.png
"What's this? It appears some new species of babs have escaped from the labs and are running rampant in the wild! Maybe you can find one to take home?"

-Features-
  • Users will be able to take 20 steps in explore per day.
  • 7 new adoptables in total. (Cheese Mouse, Coati Swirl, Raspberry Cookie Rabbit, Curried Goat, Boar BQ, Border Trifle, and Kerry Blueberry)
  • 2 of the new adoptables, the coati swirl and boar BQ, will only be obtainable through explore, so you won't find them in any shops.
  • It's dangerous to go alone! Your favorite pet does it anyway though. If they happen to get injured, take a trip to the clinic to treat them. If their health drops below 60%, you won't be able to explore with them until they are healed.
  • Sickness! Your favorite pet can get sick from exploring outdoors. The only one present for now is the villainous mold! Every day that your pet is sick, their health will drop by 20% (that gives you 5 days to heal if they're perfectly healthy) If you fail to heal your pet before their health drops to 0, well...
  • Oh no, your pet has died! Well, "dead" in a sense. Your beloved bab is now a lifeless lump of deliciousness, but don't fret! If you can happen to get your hands on some "fairy dust", they'll be good as new! Too bad the stuff's not too easy to come by though...

Bexasaurus 02-11-2017 02:56 PM

Nice! I haven't been able to get on, primarily because I forgot my password. XD

Silver_Brick 02-11-2017 11:53 PM

Update
 
We Have Fixed Our Userbar So It Will Not Show When User Is Logged Out And Same With Menu ( All Menu Will Not Appear Except Registration,Forum,Home )
  • Menu Is More Interactive
  • Menu Have Icons
  • Responsive Scrollbar

Abronsyth 02-12-2017 09:45 AM

It's looking great!

KrinklyKrisps 03-04-2017 03:16 AM

amazing! it's awsome


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