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-   -   Mys v1.3.4 Item Shop Mod(s): NPC + Item Display + Tooltips (http://www.mysidiaadoptables.com/forum/showthread.php?t=4741)

Kyttias 12-23-2014 01:37 AM

Item Shop Mod(s): NPC + Item Display + Tooltips
 
Item Shop Mod(s): NPC + Item Display + Tooltips
Today we're going to modifying classes/class_itemshop.php, specifically the display() function. This guide comes in two parts. The first part will be a total modification of your item shops to display an NPC, with random text, and an overhaul of how items are displayed, complete with tooltips. The second part is just the item display overhaul, for those uninterested in having an NPC run your shops.

Let's start by showing you what you'll be making (if you change nothing), on the default Main theme Mysidia comes with, to prove it should work with any thee. After this, I'll give you the code as-is. Then I'll make an attempt at explaining in the code in greater detail. The code already comes commented, but if you're looking to build things to your exact specifications, it is my hope that the further reading will give you the details you need.
Section 1 - Default Instructions
We'll be replacing the display function in classes/class_itemshop.php:
  Spoiler: Our new display() function! 
PHP Code:

    public function display(){
        
$mysidia Registry::get("mysidia");
        
$document $mysidia->frame->getDocument();              
        
$document->addLangvar($mysidia->lang->select_item);
      
        if(
$this->gettotal() == 0){
            
$document->addLangvar($mysidia->lang->empty);
            return 
FALSE;
        }

        
# Choose the NPC image based on the name of the shop
        
switch ($this->shopname) {
            case 
"Crossed Roads":                     
                
$npc_img "http://fc00.deviantart.net/fs71/f/2014/262/a/2/base_npc_60_by_kyttias-d7zqrnf.png";
                
#Based on the random number, sets a quote for $npc_text
                
$num Rand (1,6);   
                switch (
$num) { 
                        case 
1$npc_text "Time is money."; break; 
                        case 
2$npc_text "Isn't icecream super?"; break; 
                        case 
3$npc_text "Welcome to {$this->shopname}!"; break; 
                        case 
4$npc_text "Off to see the wizard?"; break; 
                        case 
5$npc_text "Tomorrow is another day..."; break; 
                        case 
6$npc_text "PHP is cool!"; }                            
                break;
            case 
"Spectrum"
                
$npc_img "http://fc00.deviantart.net/fs70/f/2014/313/a/c/base_npc_2_60_by_kyttias-d85ww5k.png";
                
#Based on the random number, sets a quote for $npc_text
                
$num Rand (1,6);   
                switch (
$num) { 
                        case 
1$npc_text "Time is money."; break; 
                        case 
2$npc_text "Isn't icecream super?"; break; 
                        case 
3$npc_text "Welcome to {$this->shopname}!"; break; 
                        case 
4$npc_text "Off to see the wizard?"; break; 
                        case 
5$npc_text "Tomorrow is another day..."; break; 
                        case 
6$npc_text "PHP is cool!"; }                   
                break;
            default; 
                
$npc_img "http://placekitten.com/g/200/500";
                
$npc_text "Welcome to {$this->shopname}!";
                break;
        }
        
        
# let's begin rendering the page
        
$document->add(new Comment("
            <style>
                .s_top {
                  overflow:hidden;
                  display: block;
                }
                .sc_npc_text{  
                  width: 300px;
                  float: left;
                  position: relative;
                  height: 70px;
                  padding: 15px;
                  margin: 10px;
                  margin-top: 180px;
                  font-family: 'Trebuchet MS', Helvetica, sans-serif;
                  overflow: auto;
                }
                .sc_npc_img{  
                  width: 40%;
                  float: left;
                }

                .sc_item {
                  display: inline-table;
                  padding: 5px;
                  text-align: center;
                  font-family: 'Trebuchet MS', Helvetica, sans-serif;
                  font-size: 14px;
                  margin-bottom: 3px;
                }
                .s_panel {
                  border-radius: 2px;
                  border: 1px solid #CCC;
                  background-color: #FBFDF2;  
                }
            </style>
            <!-- START Container for Text and NPC -->
                <div class='s_top s_container'>
                    <div class='s_panel sc_npc_text'>
{$npc_text}</div>
                    <div class='sc_npc_img'><img  src='
{$npc_img}' height='300'></div>    
                </div>
            <!-- END Container for Text and NPC -->
            <!-- START Container for Items -->
                  <div class='s_container'>    
        "
FALSE));     
            
        
# Now render each item the store has
        
foreach($this->items as $stockitem){
              
$item $this->getitem($stockitem);
            
              
#descriptions of the item functions
            
switch ($item->function) {
                case 
"Click1"$usage "<br/><b>use:</b> Feed a pet to give them {$item->value} EXP."; break;
                case 
"Click2"$usage "<br/><b>use:</b> Feed a pet to set their EXP to {$item->value}."; break;
                case 
"Click3"$usage "<br/><b>use:</b> Resets EXP earned today to 0."; break;
                case 
"Level1"$usage "<br/><b>use:</b> Raises the Level of your pet by {$item->value}."; break;
                case 
"Level2"$usage "<br/><b>use:</b> Sets the Level of your pet to {$item->value}."; break;
                case 
"Level3"$usage "<br/><b>use:</b> Makes your pet Level 0 again!"; break;
                case 
"Gender"$usage "<br/><b>use:</b> Swaps the gender of your pet to its opposite!"; break;            
                default;
                    
$usage "";
                    break;
            }                        

            
# Now let's render each item icon, name, price and tooltip
            
$document->add(new Comment("
                <div class=\"s_panel sc_item\">
                <img rel=\"tooltip\" title=\"
{$item->description} <em>{$usage}</em>\" src=\"{$item->imageurl}\"/><br/>
                  <b>
{$item->itemname}</b>
                  <br/>
                  
{$item->price} {$mysidia->settings->cost}<br/>
                "
FALSE));


            
# Building the Buy form
            
$buyForm = new FormBuilder("buyform""../purchase/{$mysidia->input->get("shop")}""post");
            
$buyForm->setLineBreak(FALSE);
            
$buyForm->buildPasswordField("hidden""action""purchase")
                    ->
buildPasswordField("hidden""itemname"$item->itemname)
                    ->
buildPasswordField("hidden""shopname"$shop->shopname)
                    ->
buildPasswordField("hidden""shoptype""itemshop")
                    ->
buildPasswordField("hidden""salestax"$shop->salestax);
            
$quantity = new TextField("quantity""1");
            
$quantity->setSize(3);
            
$quantity->setMaxLength(3);
            
$quantity->setLineBreak(FALSE);        
            
$buy = new Button("Buy""buy""buy");
            
$buy->setLineBreak(FALSE);
            
$buyForm->add($quantity);
            
$buyForm->add($buy);

            
# Actually adding in the Quantity field Buy button now
             
$document->add($buyForm);

            
# Now we finish off the item by closing its div
            
$document->add(new Comment("</div>"FALSE)); 
        }  

        
# And that's a wrap
        
$document->add(new Comment("</div><!-- END Container for Items -->"FALSE));

    }  
#END display function 



You'll notice in the screenshot above that the items don't appear to have a description with them. This is because I'm also going to help you install nifty tooltips!
Section 2 - Tooltips
In your directory where Mysidia is installed there is a css folder (not talking about anything theme-related in the template folder, this css folder is the one at the root). We're going to add this as tooltip.css -

  Spoiler: tooltip.css 
HTML Code:

#tooltip
{
    text-align: center;
    color: #fff;
    background: #111;
    position: absolute;
    z-index: 100;
    padding: 15px;
}
 
    #tooltip:after /* triangle decoration */
    {
        width: 0;
        height: 0;
        border-left: 10px solid transparent;
        border-right: 10px solid transparent;
        border-top: 10px solid #111;
        content: '';
        position: absolute;
        left: 50%;
        bottom: -10px;
        margin-left: -10px;
    }
 
        #tooltip.top:after
        {
            border-top-color: transparent;
            border-bottom: 10px solid #111;
            top: -20px;
            bottom: auto;
        }
 
        #tooltip.left:after
        {
            left: 10px;
            margin: 0;
        }
 
        #tooltip.right:after
        {
            right: 10px;
            left: auto;
            margin: 0;
        }



A nearby folder, also in the heart of things, is called js. Open up this folder and add this as tooltip.js:
  Spoiler: tooltip.js 
HTML Code:

/*
        TOOLTIP
    */

    $( function()
    {
        var targets = $( '[rel~=tooltip]' ),
            target  = false,
            tooltip = false,
            title  = false;

        targets.bind( 'mouseenter', function()
        {
            target  = $( this );
            tip    = target.attr( 'title' );
            tooltip = $( '<div id="tooltip"></div>' );

            if( !tip || tip == '' )
                return false;

            target.removeAttr( 'title' );
            tooltip.css( 'opacity', 0 )
                  .html( tip )
                  .appendTo( 'body' );

            var init_tooltip = function()
            {
                if( $( window ).width() < tooltip.outerWidth() * 1.5 )
                    tooltip.css( 'max-width', $( window ).width() / 2 );
                else
                    tooltip.css( 'max-width', 340 );

                var pos_left = target.offset().left + ( target.outerWidth() / 2 ) - ( tooltip.outerWidth() / 2 ),
                    pos_top  = target.offset().top - tooltip.outerHeight() - 20;

                if( pos_left < 0 )
                {
                    pos_left = target.offset().left + target.outerWidth() / 2 - 20;
                    tooltip.addClass( 'left' );
                }
                else
                    tooltip.removeClass( 'left' );

                if( pos_left + tooltip.outerWidth() >
$( window ).width() )
                {
                    pos_left = target.offset().left - tooltip.outerWidth() + target.outerWidth() / 2 + 20;
                    tooltip.addClass( 'right' );
                }
                else
                    tooltip.removeClass( 'right' );

                if( pos_top < 0 )
                {
                    var pos_top  = target.offset().top + target.outerHeight();
                    tooltip.addClass( 'top' );
                }
                else
                    tooltip.removeClass( 'top' );

                tooltip.css( { left: pos_left, top: pos_top } )
                      .animate( { top: '+=10', opacity: 1 }, 50 );
            };

            init_tooltip();
            $( window ).resize( init_tooltip );

            var remove_tooltip = function()
            {
                tooltip.animate( { top: '-=10', opacity: 0 }, 50, function()
                {
                    $( this ).remove();
                });

                target.attr( 'title', tip );
            };

            target.bind( 'mouseleave', remove_tooltip );
            tooltip.bind( 'click', remove_tooltip );
        });
    });



Now, in your theme's header.tpl, add in these lines (before the end of the </head>, of course):
  Spoiler: Inside header.tpl: 
HTML Code:

{$header->loadStyle("{$home}{$css}/tooltip.css")}
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<script src="{$home}{$js}/tooltip.js"></script>
<script src="{$home}{$js}/tabs.js"></script>
<script>
$(function() { $("#profile").organicTabs(); });
</script>



You now have all the necessary components for tooltips. You now also have jQuery, for future reference. If you already had jQuery, say, at the end of your </body> in your template.tpl (and if you have Bootstrap, you do), move the scripts there instead (but go ahead and leave the css in the header). These scripts must always come after your jQuery installation.

You'll notice I also have tab-related things in the above. This is because your profile tabs will have broken, and this will fix it. So now, to finish fixing up the tabs, open up inc/tabs.php and delete the contents (but not the file).

Using Tooltips:
To make tooltips elsewhere on your site, from now on, all you need to do is add title="Contents of the tooltip here!" rel="tooltip" to any element you want to have a tooltip. Could be links, divs, spans, images, etc. You can also use some basic html inside them, such as italicies, bold, and linebreaks.

For more reference on the tooltip system I just had you install, visit this link.
Section 3 - Detailed Understanding
Now, please take the time to check out the first bit of code I gave you, that new display function!

In place are two example shopkeeper NPCs. Please do not use these images and be ready to replace them with your own. My shop names are "Crossed Roads" and "Spectrum" - observe the code going on, it does have commentary! Replace these shop names with your own and don't be afraid to copy and paste to make room for more shops.

Each shopkeeper can say it's own set of random things. Can you see how there are six phrases, and a random number is being chosen between 1 and 6? Change as necessary.

Also, anywhere in a case, but before the break, you could also redefine the $npc_img. In this way, you could give your NPCs a variety of emotions, depending on their randomly selected phrase.

By default, if the script cannot find your shop's name on the list, it will display a cute kitten as a placeholder and a basic "Welcome to {$this->shopname}!". Feel free to keep on using this placeholder during your development. :3

Moving along, the page rendering will start to take place. $document->add(new Comment(" ... ")); will allow you to insert text to the current page. By default, there is a linebreak after comments inserted this way, so after each of my comments, you'll see I write FALSE to prevent this behavior, as it would produce undesired results while placing divs.

You'll see that I've inserted the css right there. Leave it, or move it to your own css file if it will be more convenient to you - the choice is yours. Adding width: 100px; to .sc_item will take longer titles down to multiple lines, but may increase the height of those item boxes. This may or may not be desired.

We're still inside the "new Comment" we're adding to the document, and you'll see that I'm adding divs just as easily as I would basic HTML. Take notice that we're inside double quotes, so the HTML must use single quotes when defining things like classes and inline styles. If double quotes are absolutely necessary, you can throw a backslash in front of them and they'll render as normal. Like this: \"This would be in double quotes.\"

Observe how the final page is rendered by visiting your shop and viewing the source (a right-click, Inspect Element anywhere in the shop area will get you in the approximate location). Because it's as easy as HTML inside these "new Comment" areas, go forth and be creative!

Our first "new Comment" ends with the start of a new div, which we'll close only after we've run a statement that will render the items, and we'll do that now.

This next bit opens up with a switch statement which will make the item function (as stored in the database) appear in a nice, plain text form that can be easily appended to the item description. It'll save you the trouble of including what an item does while writing the item's description! Not all item functions are included, so you'll want to append them with your own.

Now we're making the item. You'll see that I'm backslashes double quotes - this is so item descriptions that contain apostrophes will display without breaking anything! We wouldn't want that. <em> tags are just another way of doing italics. And, yes, some basic HTML does work inside the tooltips. {$mysidia->settings->cost} will automatically pull up the name of your site's currency, which can always be changed in the AdminCP or database.

Next the buy form is being built, added, and then the individual item's container is being closed.

Breaking out of this statement now, we'll close the div for the container that holds all the items.

If you wanted to, say, move your NPC to sit to the right of your items, you may want do your div work here, after the item containers have closed.
Section 4 - Just Items & Tooltips

The switch statement where the NPC is chosen for the shop isn't necessary, the first three css properties aren't necessary, and you can delete everything from the START Container for Text and NPC to END Container for Text and NPC. Isn't commented code nice?

Alternatively, all you need is this:
  Spoiler: Display function for just items: 
PHP Code:

    public function display(){
        
$mysidia Registry::get("mysidia");
        
$document $mysidia->frame->getDocument();              
        
$document->addLangvar($mysidia->lang->select_item);
      
        if(
$this->gettotal() == 0){
            
$document->addLangvar($mysidia->lang->empty);
            return 
FALSE;
        }
        
        
# let's begin rendering the page
        
$document->add(new Comment("
            <style>
                .sc_item {
                  display: inline-table;
                  padding: 5px;
                  text-align: center;
                  font-family: 'Trebuchet MS', Helvetica, sans-serif;
                  font-size: 14px;
                  margin-bottom: 3px;
                }
                .s_panel {
                  border-radius: 2px;
                  border: 1px solid #CCC;
                  background-color: #FBFDF2;  
                }
            </style>            
            <!-- START Container for Items -->
                  <div class='s_container'>    
        "
FALSE));     
            
        
# Now render each item the store has
        
foreach($this->items as $stockitem){
              
$item $this->getitem($stockitem);
            
              
#descriptions of the item functions
            
switch ($item->function) {
                case 
"Click1"$usage "<br/><b>use:</b> Feed a pet to give them {$item->value} EXP.";
                    break;
                  case 
"Click2"$usage "<br/><b>use:</b> Feed a pet to set their EXP to {$item->value}.";
                    break;
                  case 
"Click3"$usage "<br/><b>use:</b> Resets EXP earned today to 0.";
                    break;
                  case 
"Level1"$usage "<br/><b>use:</b> Raises the Level of your pet by {$item->value}.";
                    break;
                  case 
"Level2"$usage "<br/><b>use:</b> Sets the Level of your pet to {$item->value}.";
                    break;
                case 
"Level3"$usage "<br/><b>use:</b> Makes your pet Level 0 again!";
                    break;
                case 
"Gender"$usage "<br/><b>use:</b> Swaps the gender of your pet to its opposite!";
                    break;            
                default;
                    
$usage "";
                    break;
            }                        

            
# Now let's render each item icon, name, price and tooltip
            
$document->add(new Comment("
                <div class=\"s_panel sc_item\">
                <img rel=\"tooltip\" title=\"
{$item->description} <em>{$usage}</em>\" src=\"{$item->imageurl}\"/><br/>
                  <b>
{$item->itemname}</b>
                  <br/>
                  
{$item->price} {$mysidia->settings->cost}<br/>
                "
FALSE));


            
# Building the Buy form
            
$buyForm = new FormBuilder("buyform""../purchase/{$mysidia->input->get("shop")}""post");
            
$buyForm->setLineBreak(FALSE);
            
$buyForm->buildPasswordField("hidden""action""purchase")
                    ->
buildPasswordField("hidden""itemname"$item->itemname)
                    ->
buildPasswordField("hidden""shopname"$shop->shopname)
                    ->
buildPasswordField("hidden""shoptype""itemshop")
                    ->
buildPasswordField("hidden""salestax"$shop->salestax);
            
$quantity = new TextField("quantity""1");
            
$quantity->setSize(3);
            
$quantity->setMaxLength(3);
            
$quantity->setLineBreak(FALSE);        
            
$buy = new Button("Buy""buy""buy");
            
$buy->setLineBreak(FALSE);
            
$buyForm->add($quantity);
            
$buyForm->add($buy);

            
# Actually adding in the Quantity field Buy button now
             
$document->add($buyForm);

            
# Now we finish off the item by closing its div
            
$document->add(new Comment("</div>"FALSE)); 
        }  

        
# And that's a wrap
        
$document->add(new Comment("</div><!-- END Container for Items -->"FALSE));

    } 



You'll definitely need to read up on all the details in Section 2 regarding tooltips and installation of them.

Kyttias 12-23-2014 02:48 AM

Inventory
I'm also pleased to present a semi-matching Inventory view. The embedded stylesheet is identical to the shop mod above, therefore, if you already moved it to your actual css stylesheet, you won't need it here (my example here has .sc_item set with a width, the one in the shop mod above does not, but I did mention it's potential usage). ^^
http://fc04.deviantart.net/fs70/f/20...as-d8avu35.png
Replace the index function in view/inventoryview.php:
  Spoiler: Index function: 
PHP Code:

    public function index(){
        
$mysidia Registry::get("mysidia");
        
$document $this->document;
        
$document->setTitle($mysidia->lang->inventory);
        
        
$inventory $this->getField("inventory");
        
        
$document->add(new Comment(" <style>
                .sc_item {
                  display: inline-table;
                  padding: 5px;
                  text-align: center;
                  font-family: 'Trebuchet MS', Helvetica, sans-serif;
                  font-size: 14px;
                  margin-bottom: 3px;
                  width: 120px;
                }
                .s_panel {
                  border-radius: 2px;
                  border: 1px solid #CCC;
                  background-color: #FBFDF2;  
                }
            </style> "
FALSE));
        
$iids $inventory->getiids();
        for(
$i 0$i $iids->length(); $i++){
            
$item $inventory->getitem($iids[$i]);
                 
            
# Descriptions of the item functions
            
switch ($item->function) {
                case 
"Click1"$usage "<br/><b>use:</b> Feed a pet to give them {$item->value} EXP."; break;
                case 
"Click2"$usage "<br/><b>use:</b> Feed a pet to set their EXP to {$item->value}."; break;
                case 
"Click3"$usage "<br/><b>use:</b> Resets EXP earned today to 0."; break;
                case 
"Level1"$usage "<br/><b>use:</b> Raises the Level of your pet by {$item->value}."; break;
                case 
"Level2"$usage "<br/><b>use:</b> Sets the Level of your pet to {$item->value}."; break;
                case 
"Level3"$usage "<br/><b>use:</b> Makes your pet Level 0 again!"; break;
                case 
"Gender"$usage "<br/><b>use:</b> Swaps the gender of your pet to its opposite!"; break;            
                default;
                    
$usage ""; break;
            }  
# End item function descriptions        

            
            # Rendering items now
            
$document->add(new Comment("
            <div class=\"s_panel sc_item\">
            <img rel=\"tooltip\" title=\"
{$item->description} <em>{$usage}</em>\" src=\"{$item->imageurl}\"/><br/>
              <b>
{$item->itemname}</b><br> Own &times;{$item->quantity}<br/>"FALSE));

            
# If item is consumable, add use button
            
if($item->consumable == "yes") {
                
$useForm = new FormBuilder("useform""inventory/uses""post");
                
$useForm->setLineBreak(FALSE);
                
$useForm->buildPasswordField("hidden""action""uses")
                        ->
buildPasswordField("hidden""itemname"$item->itemname)
                        ->
buildButton("Use""use""use");
                
$document->add($useForm);
            }

            
# Add sellback button so long as the item is not a key item
            
$sellback $item->price 2;
            
$document->add(new Comment("<hr>{$sellback} {$mysidia->settings->cost} Each "FALSE));
            if(
$item->category != "Key Items") {
                
$sellForm = new FormBuilder("sellform""inventory/sell""post");
                
$sellForm->setLineBreak(FALSE);
                
$sellForm->buildPasswordField("hidden""action""sell")
                         ->
buildPasswordField("hidden""itemname"$item->itemname);
                
                
$quantity = new TextField("quantity");
                
$quantity->setSize(3);
                
$quantity->setMaxLength(3);
                
$quantity->setLineBreak(FALSE);

                
$sell = new Button("Sell""sell""sell");
                
$sell->setLineBreak(FALSE);

                
$sellForm->add($quantity);
                
$sellForm->add($sell);
                            
$document->add($sellForm);
            }    

            
$document->add(new Comment("</div>"FALSE));   

        } 
# END item for loop

    
# END index function 

Emphasis: Please replace the index function, not the entire file.

parayna 12-23-2014 06:19 AM

Thank you Kyttias! :)

Abronsyth 12-23-2014 07:14 AM

This is absolutely fantastic! Thank you very, very much for sharing this with us!

I'll install as soon as I get my theme set up, haha.

Edit:
Just installed it and it works beautifully!

Many thanks! Just looks so awesome now! And I love the tooltips! Very cool!

Pear 12-30-2014 02:46 PM

Ooh, I might use this in the future. :3 < 3 Thanks, Kyt!

Kyttias 12-30-2014 03:39 PM

I'm glad to hear it! :happyc:

MikiHeart 01-19-2015 06:34 AM

Awesome mods. I've installed them both. I love the tooltips and plan to use them to display information about pets and things, to clean up the pet pages a bit more ^^

MikiHeart 01-19-2015 07:59 AM

Hey Kyttias, I'm using the bootstrap theme you created. The input fields are 200px long, and not short like yours. I'm unsure to how change it. I found out it's 200px by using the inspect tool in firefox, however, I've searched the bootstrap style high and low and couldn't find it. I'm using my own generated colors for the theme, but even if I switch back to the default one you have in the header, it displays the same.

From looking at your code, this should be setting the size, I think, but it's not.
Code:

$quantity->setSize(3);

Kyttias 01-19-2015 11:37 AM

The preview image was done with the main/original theme, not Bootstrap. Because of the way Bootstrap works (and not by my design), form elements are always 100% the width of their container, which was uncomfortably long for any area where all I needed/wanted was 200px - so I set the default length to 200px using css, mostly because I was loading the original copy of Bootstrap from a CDN, for speed reasons, and had no access to change it.

However, did you also see that the quantity field had an id associated with it? Fix it with css:
Code:

#quantity {width: 50px;}
By the way? It was original set with just css, anyway, in style-kyt.css, around line 56:
Code:

@media (min-width: 767px){
input.form-control, select.form-control { width: 200px; display: inline-block;}
}

That's a media query and it says if the browser window/device is at least 767px wide, all text input fields are 200px. Just above this in the file, I have this same field set to 100% width (which is default behavior) because on small screens, that's generally ok.

So, again, just make a line specifically for the quantity field.

MikiHeart 01-19-2015 10:46 PM

ohh okay. Makes sense why I couldn't find it. Thank you *.*

Do you plan to make a recode to suit the adoptable shop as well? Unless you don't plan to use that feature for your site?

Kyttias 01-19-2015 11:11 PM

I've never even made an adopt shop, but I'm sure I'll give it a shot eventually. ^^;

MikiHeart 01-19-2015 11:59 PM

I might try and give it a shot myself. Not sure how well it'll go XD

kristhasirah 01-24-2015 07:13 AM

Thanks for the mod!!!! Works like a charm, also i manage to make it works for the adoptshop ^^ well it works, but dont know how to remove the items function, because if i remove them the mod gives me a blank page. But so far if i leave that part of the code the mod works well for the adoptshop

MikiHeart 01-24-2015 10:32 PM

kristhasirah: That doesn't sound right. have you tried buying an adopt and everything?
Because when I looked at the code, it was different. Display and functionality are different.

kristhasirah 01-25-2015 12:01 AM

You are right... Manage to make the adopshop look like the itemshop only, still need to figure out how to actually adopt a pet >_>
I was kind of happy and forgot to test the adopt part =\ now to wait until monday to keep working on the code>_<

Edit:
is working now :D
i can adopt fine ,just had to remove the $quantity and change every "item" for "adopt" and afew other things.
and manage to remove the items description.

Kyttias 01-25-2015 02:09 AM

If I have time, I'll give the adopt shop a look over this week? ^^;

AndromedaKerova 04-25-2015 09:43 PM

I'm wondering how to implement this because I have the shop listing mod and obviously, that modifies the display section already.

kristhasirah 04-25-2015 11:26 PM

I have both mods installed and i dont have problems, also i think that the shop listing mod only affects how you see the shops but not how you see the items in the shop... Not sure about that as i installed first this mod and after that the shop listing mod.

Kyttias 04-26-2015 12:22 AM

Quote:

Originally Posted by AndromedaKerova (Post 32459)
I'm wondering how to implement this because I have the shop listing mod and obviously, that modifies the display section already.

The foreach loop you're supposed to put inside the if statement from the other mod still exists. Just wrap it and, once again, be sure to close it. It's probably very confusing to a beginner how to find where something ends, and how to keep track of that... If you don't already have a text editor meant for code, one that has syntax highlighting and auto-indentation, you should probably get one. Notepad++ is free.

Ittermat 02-05-2016 02:40 PM

I know this is probably a noob question- but exactly from where to where does the code go in Itemshop.php?

I keep getting syntax errors because I think im putting it in the wrong area...x.x

tahbikat 02-05-2016 03:58 PM

@Ittermat In class_itemshop.php, you basically replace the whole public function display section. Clicking the first opening bracket next to 'public function display' should also highlight the closing bracket. So you take everything inside that, erase it, and replace with new code. Make sure to save your original code first.

Ittermat 02-05-2016 03:59 PM

Okay so...Can we make this a bit easier?

We start at public display- and end at? where? XD

Kyttias 02-05-2016 05:53 PM

End at the end of the display function. Brackets always line up. You'll have to see where that function ends. In a text editor meant for code, such as Sublime Text 2 or Notepad++, syntax highlighting will help you recognize where code ends and begins, and as Tahbikat said, if you click on a bracket, the closing bracket will highlight itself, showing where it ends.

Anyway, obviously one function must end before the next begins. Just look for the start of the next one?

Ittermat 02-05-2016 06:08 PM

ohhh!! OKAY! See I didnt know that small bit of info... actually that will help alot and puts a main puzzle piece in place! thank you!

Corsair 02-14-2016 11:35 AM

For some reason tool tips will not work (in shop or inventory) even after following all the steps. I'm not sure if it's because I'm using the bookstore theme. I double checked the tootip.css, tooltip.js and the header file.

Kyttias 02-14-2016 12:04 PM

Does that theme have jQuery? If not, include a link to the jQuery library. For the tooltips to work, its .js file must come after jQuery, as it is dependant on it. Keep in mind that this may break your profile pages since they come with their own link to jQuery and having two links to different versions will cause errors on that page!

This should have been covered in section 2, in the third code block.

Corsair 02-14-2016 03:24 PM

I did follow that part as well but no luck. So I thought i'd ask just in case. I'm going to go over it a third time to see if I missed something.

Corsair 02-15-2016 12:31 AM

Unrelated to my last post but I'm having a issue with key items being able to be sold in the inventory.

I saw:
Quote:

if($item->category !== "Key Items") {
So I assumed if the category was "Key Items" that would fix it but I got a error.
Quote:

Catchable fatal error: Argument 1 passed to GUIContainer::add() must be an instance of GUIComponent, null given, called in /home/monstari/public_html/view/inventoryview.php on line 72 and defined in /home/monstari/public_html/classes/class_guicontainer.php on line 361
I tried to I tried to figure it out but I am stumped. I am not to far along my php studies so maybe the fix is right in front of my face but I can't see it.

Kyttias 02-15-2016 04:31 AM

About the Inventory - you're absolutely right, although... I was going off of existing code in class_itemtablehelper.php, which used if($item->category == "Key Items") return "N/A"; . . . . obviously, yeah, that'd only take effect if the item's category was "Key Items".

It'd probably be better to check for $item->function.

I updated the chunk of code above, but also here -
PHP Code:

    public function index(){
        
$mysidia Registry::get("mysidia");
        
$document $this->document;
        
$document->setTitle($mysidia->lang->inventory);
        
        
$inventory $this->getField("inventory");
        
        
$document->add(new Comment(" <style>
                .sc_item {
                  display: inline-table;
                  padding: 5px;
                  text-align: center;
                  font-family: 'Trebuchet MS', Helvetica, sans-serif;
                  font-size: 14px;
                  margin-bottom: 3px;
                  width: 120px;
                }
                .s_panel {
                  border-radius: 2px;
                  border: 1px solid #CCC;
                  background-color: #FBFDF2;  
                }
            </style> "
FALSE));
        
$iids $inventory->getiids();
        for(
$i 0$i $iids->length(); $i++){
            
$item $inventory->getitem($iids[$i]);
                 
            
# Descriptions of the item functions
            
switch ($item->function) {
                case 
"Click1"$usage "<br/><b>use:</b> Feed a pet to give them {$item->value} EXP."; break;
                case 
"Click2"$usage "<br/><b>use:</b> Feed a pet to set their EXP to {$item->value}."; break;
                case 
"Click3"$usage "<br/><b>use:</b> Resets EXP earned today to 0."; break;
                case 
"Level1"$usage "<br/><b>use:</b> Raises the Level of your pet by {$item->value}."; break;
                case 
"Level2"$usage "<br/><b>use:</b> Sets the Level of your pet to {$item->value}."; break;
                case 
"Level3"$usage "<br/><b>use:</b> Makes your pet Level 0 again!"; break;
                case 
"Gender"$usage "<br/><b>use:</b> Swaps the gender of your pet to its opposite!"; break;            
                default;
                    
$usage ""; break;
            }  
# End item function descriptions        

            
            # Rendering items now
            
$document->add(new Comment("
            <div class=\"s_panel sc_item\">
            <img rel=\"tooltip\" title=\"
{$item->description} <em>{$usage}</em>\" src=\"{$item->imageurl}\"/><br/>
              <b>
{$item->itemname}</b><br> Own &times;{$item->quantity}<br/>"FALSE));

            
# If item is consumable, add use button
            
if($item->consumable == "yes") {
                
$useForm = new FormBuilder("useform""inventory/uses""post");
                
$useForm->setLineBreak(FALSE);
                
$useForm->buildPasswordField("hidden""action""uses")
                        ->
buildPasswordField("hidden""itemname"$item->itemname)
                        ->
buildButton("Use""use""use");
                
$document->add($useForm);
            }

            
# Add sellback button so long as the item is not a key item
            
$sellback $item->price 2;
            
$document->add(new Comment("<hr>{$sellback} {$mysidia->settings->cost} Each "FALSE));
            if(
$item->function !== "Key") {
                
$sellForm = new FormBuilder("sellform""inventory/sell""post");
                
$sellForm->setLineBreak(FALSE);
                
$sellForm->buildPasswordField("hidden""action""sell")
                         ->
buildPasswordField("hidden""itemname"$item->itemname);
                
                
$quantity = new TextField("quantity");
                
$quantity->setSize(3);
                
$quantity->setMaxLength(3);
                
$quantity->setLineBreak(FALSE);

                
$sell = new Button("Sell""sell""sell");
                
$sell->setLineBreak(FALSE);

                
$sellForm->add($quantity);
                
$sellForm->add($sell);
            }    
            
$document->add($sellForm);
            
$document->add(new Comment("</div>"FALSE));   

        } 
# END item for loop

    
# END index function 

If the problem persists, perhaps try changing it to "!=" instead of "!==".

Anyway, do the tooltips work on the Inventory, but not elsewhere? Do any of your item names or descriptions happen to have apostrophes or quotations in them (this might be relevant and would be good to know, I thought I'd caught all of this).

Corsair 02-15-2016 10:11 AM

I seem to be getting the same error even after changing the !== to !=

Quote:

Catchable fatal error: Argument 1 passed to GUIContainer::add() must be an instance of GUIComponent, null given, called in /home/monstari/public_html/view/inventoryview.php on line 72 and defined in /home/monstari/public_html/classes/class_guicontainer.php on line 361
As for tooltips they do show up in both shops and the inventory but as plan boxes. I did move the CSS to the main theme but I don't think that's it either.

http://orig05.deviantart.net/c6e0/f/...ir-d9ruuyf.png

I'm not sure if it's related but I've been noticing errors with drop downs and radio buttons related to this GUIContainer even in the admin panel where I have your bootstrap theme installed.

Kyttias 02-15-2016 11:46 AM

Themes don't even modify core files, so I don't see how the two are related.

Please paste your entire inventoryview.php file. And, if you can, please link me to the site so I can see the problem first hand and confirm you have jQuery installed once and only once and in the correct location. I hope we get this figured out. ^^;

Corsair 02-15-2016 12:01 PM

Thanks for being so penitent. I am still trying to get a handle on this php thing.

http://monstari.mysidiahost.com/index
PHP Code:

<?php

use Resource\Collection\LinkedList;

class 
InventoryView extends View{
    
     public function 
index(){
        
$mysidia Registry::get("mysidia");
        
$document $this->document;
        
$document->setTitle($mysidia->lang->inventory);
        
$document->addLangvar("You may manage these items as you like, or go to the alchemy page to make your own items: <br>");    
        
$document->add(new Link("inventory/alchemy""Go to Alchemy Laboratory!"));    
        
$document->add(new Comment("<br><br>")); 
        
        
$inventory $this->getField("inventory");
        
        
        
$iids $inventory->getiids();
        for(
$i 0$i $iids->length(); $i++){
            
$item $inventory->getitem($iids[$i]);
                 
            
# Descriptions of the item functions
            
switch ($item->function) {
                case 
"Click1"$usage "<br/><b>use:</b> Feed a pet to give them {$item->value} EXP."; break;
                case 
"Click2"$usage "<br/><b>use:</b> Feed a pet to set their EXP to {$item->value}."; break;
                case 
"Click3"$usage "<br/><b>use:</b> Resets EXP earned today to 0."; break;
                case 
"Level1"$usage "<br/><b>use:</b> Raises the Level of your pet by {$item->value}."; break;
                case 
"Level2"$usage "<br/><b>use:</b> Sets the Level of your pet to {$item->value}."; break;
                case 
"Level3"$usage "<br/><b>use:</b> Makes your pet Level 0 again!"; break;
                case 
"Gender"$usage "<br/><b>use:</b> Swaps the gender of your pet to its opposite!"; break;            
                default;
                    
$usage ""; break;
            }  
# End item function descriptions        

            
            # Rendering items now
            
$document->add(new Comment("
            <div class=\"s_panel sc_item\">
            <img rel=\"tooltip\" title=\"
{$item->description} <em>{$usage}</em>\" src=\"{$item->imageurl}\"/><br/>
              <b>
{$item->itemname}</b><br> Own &times;{$item->quantity}<br/>"FALSE));

            
# If item is consumable, add use button
            
if($item->consumable == "yes") {
                
$useForm = new FormBuilder("useform""inventory/uses""post");
                
$useForm->setLineBreak(FALSE);
                
$useForm->buildPasswordField("hidden""action""uses")
                        ->
buildPasswordField("hidden""itemname"$item->itemname)
                        ->
buildButton("Use""use""use");
                
$document->add($useForm);
            }

           
# Add sellback button so long as the item is not a key item
            
$sellback $item->price 2;
            
$document->add(new Comment("<hr>{$sellback} {$mysidia->settings->cost} Each "FALSE));
            if(
$item->function != "Key") {
                
$sellForm = new FormBuilder("sellform""inventory/sell""post");
                
$sellForm->setLineBreak(FALSE);
                
$sellForm->buildPasswordField("hidden""action""sell")
                         ->
buildPasswordField("hidden""itemname"$item->itemname);
                
                
$quantity = new TextField("quantity");
                
$quantity->setSize(3);
                
$quantity->setMaxLength(3);
                
$quantity->setLineBreak(FALSE);

                
$sell = new Button("Sell""sell""sell");
                
$sell->setLineBreak(FALSE);

                
$sellForm->add($quantity);
                
$sellForm->add($sell);
            }    
            
$document->add($sellForm);
            
$document->add(new Comment("</div>"FALSE));   

        } 
# END item for loop

    
# END index function  
            
    
public function uses(){
        
$mysidia Registry::get("mysidia");
        
$document $this->document;    
        if(
$mysidia->input->post("aid")){
            
$message = (string)$this->getField("message");
            
$document->setTitle($mysidia->lang->global_action_complete);
            
$document->addLangvar($message);
            return;        
        }
        
        
$petMap $this->getField("petMap");
        
$document->setTitle($mysidia->lang->select_title);
        
$document->addLangvar($mysidia->lang->select);        
        
$chooseFrom = new Form("chooseform""uses""post");
        
        
$adoptable = new DropdownList("aid");
        
$adoptable->add(new Option("None Selected""none"));
        if(
$petMap->size() > 0){
            
$iterator $petMap->iterator();
            while(
$iterator->hasNext()){
                
$adopt $iterator->nextEntry();
                
$adoptable->add(new Option($adopt->getValue(), $adopt->getKey()));
            }
        }        
        
$chooseFrom->add($adoptable);
        
        
$chooseFrom->add(new PasswordField("hidden""itemname"$mysidia->input->post("itemname")));
        
$chooseFrom->add(new PasswordField("hidden""validation""valid"));
        
$chooseFrom->add(new Button("Choose this Adopt""submit""submit"));
        
$document->add($chooseFrom);
    }
    
    public function 
sell(){
        
$mysidia Registry::get("mysidia");
        
$document $this->document;
        
$document->setTitle($this->lang->global_transaction_complete);
        
$document->addLangvar("{$this->lang->sell}{$mysidia->input->post("quantity")} {$mysidia->input->post("itemname")} {$this->lang->sell2}");
    }
    
    public function 
toss(){
        
$mysidia Registry::get("mysidia");
        
$document $this->document;
        if(
$mysidia->input->get("confirm")){
            
$document->setTitle($this->lang->global_action_complete);
            
$document->addLangvar("{$this->lang->toss}{$mysidia->input->post("itemname")}{$this->lang->toss2}");
            return;
        }
    
        
$document->setTitle($this->lang->toss_confirm);
        
$document->addLangvar($this->lang->toss_warning);    

        
$confirmForm = new FormBuilder("confirmform""toss/confirm""post");
        
$confirmForm->buildPasswordField("hidden""action""toss")
                    ->
buildPasswordField("hidden""itemname"$mysidia->input->post("itemname"))
                    ->
buildButton("Please Toss""confirm""confirm");
        
$document->add($confirmForm);            
    }
public function 
alchemy(){
        
$mysidia Registry::get("mysidia");
        
$document $this->document;
        
        if(
$mysidia->input->post("iid") and $mysidia->input->post("iid2")){
            
$alchemy $this->getField("alchemy");
            
$newitem $alchemy->getNewItem()->itemname;
            
$document->setTitle($this->lang->alchemy_success);
            
$document->addLangvar($this->lang->alchemy_newitem.$newitem.$this->lang->alchemy_newitem2);    
            return;        
        }

        
$document->setTitle($this->lang->alchemy_title);
        
$document->addLangvar($this->lang->alchemy);
        
$itemMap $this->getField("itemMap");
        
$settings $this->getField("settings");
        
$alchemyFrom = new Form("alchemyform""alchemy""post");
        
$alchemyFrom->add(new Comment("<b>Cost of performing Alchemy: {$settings->cost} {$mysidia->settings->cost}</b><br>"));
        
        
$alchemyFrom->add(new Comment($mysidia->lang->alchemy_choose));        
        
$items = new DropdownList("iid");
        
$items->add(new Option("None Selected""none"));
        if(
$itemMap->size() > 0){
            
$iterator $itemMap->iterator();
            while(
$iterator->hasNext()){
                
$item $iterator->nextEntry();
                
$items->add(new Option($item->getValue(), $item->getKey()));
            }
        }        
        
$alchemyFrom->add($items);

        
$alchemyFrom->add(new Comment($mysidia->lang->alchemy_choose2));        
        
$items2 = new DropdownList("iid2");
        
$items2->add(new Option("None Selected""none"));
        if(
$itemMap->size() > 0){
            
$iterator $itemMap->iterator();
            while(
$iterator->hasNext()){
                
$item2 $iterator->nextEntry();
                
$items2->add(new Option($item2->getValue(), $item2->getKey()));
            }
        }        
        
$alchemyFrom->add($items2);        
        
$alchemyFrom->add(new Button("Let's mix the items now!""submit""submit"));
        
$document->add($alchemyFrom);        
    }
}
?>


Kyttias 02-15-2016 12:17 PM

Mkay, I copy-pasted in your exact file and I have no errors at all? There is no reason you should be having an error on line 72 and not much sooner. Do you have the error without the Alchemy mod installed (I've never used it)? I doubt it would interfere, but it's worth checking...

Can you try moving
HTML Code:

<!-- Scripts -->
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<script src="/js/tooltip.js"></script>
<script src="/js/tabs.js"></script>
<script>
$(function() { $("#profile").organicTabs(); });
</script>
<!-- Script end -->

into your header instead of your footer for me? Have you tried this yet? Does it make a difference for the tooltips?

Corsair 02-15-2016 01:10 PM

Ok so weird thing. I removed everything and can still sell key items so even if I removed your mod I still can sell key items. whelp

Edit:

Ok so I did a fresh install and followed the installation. Installed this mod and got the same error.

Kyttias 02-15-2016 07:18 PM

It's quite bizarre that two other people have this mod installed on their site, other than myself, just fine and never experienced fatal errors. Yet, no matter how much I search, I can't find any helpful reference to a similar error that they would have fixed elsewhere. My classes/class_guicontainer.php and classes/class_guicomponent.php files identical to the default install!

EDIT: I can actually recreate your error... if you followed the instructions wrong, you replaced your entire view/inventoryview.php file instead of replacing only the index() function as instructed. Try replacing your entire file with this (or go back and follow the instructions more carefully):
  Spoiler: replace inventoryview.php 
PHP Code:

<?php

use Resource\Collection\LinkedList;

class 
InventoryView extends View{
    
    public function 
index(){
        
$mysidia Registry::get("mysidia");
        
$document $this->document;
        
$document->setTitle($mysidia->lang->inventory);
        
        
$inventory $this->getField("inventory");
        
        
$document->add(new Comment(" <style>
                .sc_item {
                  display: inline-table;
                  padding: 5px;
                  text-align: center;
                  font-family: 'Trebuchet MS', Helvetica, sans-serif;
                  font-size: 14px;
                  margin-bottom: 3px;
                  width: 120px;
                }
                .s_panel {
                  border-radius: 2px;
                  border: 1px solid #CCC;
                  background-color: #FBFDF2;  
                }
            </style> "
FALSE));
        
$iids $inventory->getiids();
        for(
$i 0$i $iids->length(); $i++){
            
$item $inventory->getitem($iids[$i]);
                 
            
# Descriptions of the item functions
            
switch ($item->function) {
                case 
"Click1"$usage "<br/><b>use:</b> Feed a pet to give them {$item->value} EXP."; break;
                case 
"Click2"$usage "<br/><b>use:</b> Feed a pet to set their EXP to {$item->value}."; break;
                case 
"Click3"$usage "<br/><b>use:</b> Resets EXP earned today to 0."; break;
                case 
"Level1"$usage "<br/><b>use:</b> Raises the Level of your pet by {$item->value}."; break;
                case 
"Level2"$usage "<br/><b>use:</b> Sets the Level of your pet to {$item->value}."; break;
                case 
"Level3"$usage "<br/><b>use:</b> Makes your pet Level 0 again!"; break;
                case 
"Gender"$usage "<br/><b>use:</b> Swaps the gender of your pet to its opposite!"; break;            
                default;
                    
$usage ""; break;
            }  
# End item function descriptions        

            
            # Rendering items now
            
$document->add(new Comment("
            <div class=\"s_panel sc_item\">
            <img rel=\"tooltip\" title=\"
{$item->description} <em>{$usage}</em>\" src=\"{$item->imageurl}\"/><br/>
              <b>
{$item->itemname}</b><br> Own &times;{$item->quantity}<br/>"FALSE));

            
# If item is consumable, add use button
            
if($item->consumable == "yes") {
                
$useForm = new FormBuilder("useform""inventory/uses""post");
                
$useForm->setLineBreak(FALSE);
                
$useForm->buildPasswordField("hidden""action""uses")
                        ->
buildPasswordField("hidden""itemname"$item->itemname)
                        ->
buildButton("Use""use""use");
                
$document->add($useForm);
            }

            
# Add sellback button so long as the item is not a key item
            
$sellback $item->price 2;
            
$document->add(new Comment("<hr>{$sellback} {$mysidia->settings->cost} Each "FALSE));
            if(
$item->category != "Key Items") {
                
$sellForm = new FormBuilder("sellform""inventory/sell""post");
                
$sellForm->setLineBreak(FALSE);
                
$sellForm->buildPasswordField("hidden""action""sell")
                         ->
buildPasswordField("hidden""itemname"$item->itemname);
                
                
$quantity = new TextField("quantity");
                
$quantity->setSize(3);
                
$quantity->setMaxLength(3);
                
$quantity->setLineBreak(FALSE);

                
$sell = new Button("Sell""sell""sell");
                
$sell->setLineBreak(FALSE);

                
$sellForm->add($quantity);
                
$sellForm->add($sell);
                            
$document->add($sellForm);
            }    

            
$document->add(new Comment("</div>"FALSE));   

        } 
# END item for loop

    
# END index function  
    
    
public function sell(){
        
$mysidia Registry::get("mysidia");
        
$document $this->document;
        
$document->setTitle($this->lang->global_transaction_complete);
        
$document->addLangvar("{$this->lang->sell}{$mysidia->input->post("quantity")} {$mysidia->input->post("itemname")} {$this->lang->sell2}");
    }
    
    public function 
toss(){
        
$mysidia Registry::get("mysidia");
        
$document $this->document;
        if(
$mysidia->input->get("confirm")){
            
$document->setTitle($this->lang->global_action_complete);
            
$document->addLangvar("{$this->lang->toss}{$mysidia->input->post("itemname")}{$this->lang->toss2}");
            return;
        }
    
        
$document->setTitle($this->lang->toss_confirm);
        
$document->addLangvar($this->lang->toss_warning);    

        
$confirmForm = new FormBuilder("confirmform""toss/confirm""post");
        
$confirmForm->buildPasswordField("hidden""action""toss")
                    ->
buildPasswordField("hidden""itemname"$mysidia->input->post("itemname"))
                    ->
buildButton("Please Toss""confirm""confirm");
        
$document->add($confirmForm);            
    }
}
?>



Anyway, yeah, the Key item thing seems to be a bug or afterthought with the baseline Mysidia framework... by the sounds of it. In classes/class_itemtablehelper.php, the category "Key Items" is referenced twice, rather than the function "Key". I literally just imitated the existing file to render the form, so I copied over the same error.

However, if I do create an item with the category "Key Items" on a default install, it renders as expected on a default install of Mysidia (you can never sell key items). I cannot actually recreate your problem on a default install whatsoever.

  Spoiler: screenshot of default install with key items working as intended 


So, this DOES come down to being a bug with my mod, AND I managed to fix it. The fix is in the file above. (I moved $document->add($sellForm); inside the if statement, because that makes more sense, anyway. The variable should have still never been built to display, anyway... but apparently it was?)

Corsair 02-15-2016 07:38 PM

I'm not sure either. I installed a fresh new install and before adding anything I tested it and it came up a error. I installed it as the guide said. Other then that everything else with the mode is working. Until I can figure this out I'll have to warn people not to sell their key items.

As for tooltips they are working now. I'm not sure what happened but that much is cleared up. I must have installed something that broke it.

Kyttias 02-15-2016 07:46 PM

I made some edits to my last post that should clear everything up. I'm glad the tooltips are working!

edit: And made one last edit to my previous post @ 8:53 EST. Thanks for catching the Key Item thing, it apparently was my fault! I hadn't created a Key Item yet to test, and all I had to do was move one line only slightly. ^^;;;

Corsair 02-15-2016 08:09 PM

I can't thank you enough. I need to make sure to install mods more carefully. Everything seems to be working now.

Kyttias 02-15-2016 09:12 PM

I'm glad everything got sorted out. :usedusedused: Maybe it'll help someone in the future!

SilverDragonTears 03-10-2016 02:03 AM

i cant see the NPC part on my site.


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