Thread: Only 2?
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Old 03-28-2010, 09:39 AM
gensuperman gensuperman is offline
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Default RE: Only 2?

This is a rather old... and I mean old... post to try and revive... But, I thought that since I had an idea/question that BMR777 could set me straight on, in regards to having multiple outcomes of a level.

Also, considering that this code has not be updated by the time of the discussion of this thread, heres my idea:

Currently the script has the option for "1" specific level to have "1" alternate outcome. Which, that setting is located in Admin, "Alternate Outcomes Settings: Start using the alternate outcome at level number #".

So, most will choose to start at birth which would be zero.

Now, BMR777 had an interesting approach by using a rand() command... but, you guys are assessing that the images are the real culprit.

But, when creating a brand new adoptable within the Admin Area "Manage Adoptable - Edit Existing Levels - Adoptable Name One - Alt Image Category..."

Even though that as listed above, the alternate outcomes starting level is set to zero, each editable level has an alternate image field, especially when you edit the image:

For example:

Quote:
Edit> Adoptable Name One - Level 1

Primary Image for this level

Alternate Image for this level.
Now obviously, even when you add something here, the changes won't matter, because the script is concentrating on just level 0 as being the main alternating change...

However... what if... you use the rand type command within the code of the "Alternate Outcomes Settings: Start using the alternate outcome at level number #" setting?

So, now keep in mind, that you would lose the chance for the birth to be female or male per say (after the egg hatch), because then every image would have the possibility of rotating by 2 different images (per advancing each level).

The script would need to recognize that each level has the alt image field active. I wouldn't think you could have more than 2 alternate outcomes of images at this point for a specific image.

I'm still new to the script, but I just noticed this setting, I wasn't entirely sure, if this was already a part of the scripts function to work in the manner I described?

If it is not, then BMR777 could you please let me know what code or where I could find the code to implement a rand command against the leveling up of the "Alternate Outcomes Settings: Start using the alternate outcome at level number #" setting?

So, everytime a user levels their creature up, they have the possibility of every level having the alternate image active (and the possibility would be set within the Admin Area> The alternate outcome has a chance of 1 in # chance setting), so that specific setting would also have to follow with the rand command.

This would allow for more flexibility... This may not be a great idea for say male/female genders... but... this would work great for uni gender projects.
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