RE: Evolution through time?
umm I wonder when the next version will be released, if ever.
Actually there are lots of options of evolutions we can think of:
1. Evolution through usable items(this has gotta be the hardest, since no itemshop script is available now)
2. Evolution through time(already explained in the text)
3. Evolution through relationship(this can be interpreted in many ways, for now consider it to be dependent on how long an adoptable is adopted)
4. Evolution through trade(this should be easy to do, but I seriously doubt if a coder would take the time and trouble)
Those things altogether would cost a lot, so for now I am not trying. But still, it wont hurt to share my ideas/suggestions on how to improve the evolution system of Rusnak script here.
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