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Old 04-16-2014, 06:27 PM
Zyraph Zyraph is offline
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For my site, I was planning to implement multiple types of currencies. For example, different colored dragons can shed different colored energy, depending on what their color is. A red dragon gives red energy, a blue dragon gives blue energy, etc. This can be made to create specific items with different traits. Red can translate to flame, which can (eventually) raise the attack stat of a dragon. Blue can translate to water and raises defense.

Using this as a basis for multiple currencies, I can then create different types of items for different dragons, which raise different stats, which allows for a more dynamic battle system other than "Oh, my adoptable's level is 100, it'll beat anything 99 or under." It allows the creation of a "dragon type" system, a multi-tier crafting system, a stat change system, and a less predictable battle system, all because there's more than one currency.

One issue that could arise from this is if someone only has one dragon that produces one color, but there could easily be a currency exchange that can be put into place to prevent that. Of course, there should also be a way to prevent certain currencies from being exchanged (no ultra-premium currencies for common currencies unless they're in massive quantities, for instance).

Just by having multiple currencies, the game feels a lot more immersive. It can also be possible to have a common currency, one that people can change any other currency into, in order to change it into something else or spend it on things that only take that currency (like forum purchases or something). Does this make sense?


Also, as far as the MCP things, I'd take a look at some of the things implemented by different forum systems. Things like finding IPs for account banning (usually if there's extreme abuse of the system), an account warning system (which a mod can use if a user is being unruly), a report feature (so the mods don't have to watch every single little thing and users can report odd behavior/users breaking rules)...basically, things like that. I'd recommend making IP banning something that admins can do and not just moderators, since an IP is something that should never be leaked.

Other MCP abilities that could be included would probably involve account correction for certain things that didn't work as intended. For example, if a user tries to complete a quest or event and was never credited with their reward, maybe a moderator could have a means for making sure they get what they need. However, this could easily lead to abuse of the game, to the point that it's unclear if a user is being truthful or just wanting more funds and trying to lie about part of the system not working. I'm not entirely sure how to prevent such a thing, though...it'd be up to the discretion of the mods/admins for that, I suppose. I would recommend any action on that logged so that an admin can review such things and ensure there's no abuse of it.

Just my thoughts :3
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