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  #1  
Old 02-07-2016, 02:33 AM
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If they're features not everyone will use they probably won't be coded into the core. When a battle system does exist, I imagine most of the latter half of the list will exist.

(An item function that raises a pet's level already exists.) -- (The item functions aren't very intuitively named, but they exist in functions/functions_items.php, so I know that giving an item the function 'level1' will increase a pet's level by whatever you set it to while creating the item.)

I agree that both items and pets should come with a rarity field (what that means for pets isn't so obvious). I added a rarity field for my items, and Tahbikat created a mod for pet rarities. I also feel we should get shops that stock items, rather than simply always being there... and then rarity would make sense in a stocking-sense.

And actually making custom item functions isn't so bad, see this Gender Change Potion. If users have custom needs for that sort of thing it's easy to imitate code for existing items. It's pretty easy to modify even custom attributes given to pets... like say from the Stat/Skill mod (if you want to use that, see this post, because I did a write up on the missing images and changes needed for v1.3.4).

I don't see stuff like that ever being built into the core, but, what we DO need is solid documentation on how to continue to do things like that in newer versions.
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Last edited by Kyttias; 02-07-2016 at 02:46 AM.
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  #2  
Old 02-07-2016, 02:51 PM
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Yeah just like Kyttias said, features will make its way to the core if its highly demanded by many users, and that its customizable to suit each different user's needs. If you request a highly specific feature that only your site will use, its unlikely it will be accepted into the main script.

The reason why we dont have rarity feature in the core is that its conflicting with the current adoptable conditions system. For the same reason users cannot sell pets between each other, the adoptable shops only sell pets from the system itself, as it will render trade system useless. If users are allowed to sell pets between each other, then trade system needs to be deprecated and removed.

Its a hard decision that we have to consider thoroughly. This is why a feature like rarity is better suited to be a Mod/Plugin, as you can install it and disable Mysidia's built-in adoptables condition system, therefore they wont interfere with each other.

Regarding item functions, yes in next version there will be a documentation on how to do this and how to create custom item functions. I may even find a way to make it possible to add item functions through ACP, although it will be tricky and requires code generation. But of course, it will be much more convenient than what you can do with Mys v1.3.4 right now.
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Old 02-07-2016, 06:39 PM
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dont get me wrong guys- I appreciate everything you're doing <3 I cant really ask for more- Im just trying to give suggestions is all.

(And im continuing to try to understand how to do things myself.)

As for pet rarity...what if there was a way to code like say putting an image under the pet? So we could make our own rarity images? All we'd have to do is put in the image link?

Just an idea... so its not really that you code into the system that its a rare/common etc pet... but theres an image under the pet that shows it instead? Or it could be used for something else too..

Or if you leave it blank... nothing shows up...therefore you dont have to use it.
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Old 02-07-2016, 08:47 PM
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Again, and I posted right after you last time, Tahbikat created a mod for pet rarities, and that's exactly what it does. If you missed my post, scroll back and give it a look over, because I linked some other things that might be up your alley.
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Old 09-03-2016, 09:45 AM
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....I just read all 16 pages. Urgh. XD My brain. XD

But yeah! I needed to catch up, I haven't visited this thread for about a year? Time flies!

I'm still super looking forward to the release D: I'm planning on perhaps slowing down the progress of my new site until 1.4 comes out, as if it's going to be too hard to transfer over, it might be easier to just transfer what I can and edit the things I need to afterwards! That means art can be worked on! XD

Is there an idea for a release date yet? Sorry if I'm being impatient, just I can't wait for it to be released!!! XD

And I would love a way to implement real cash bought items and currency into our sites, but I know you've said it won't be in the actual script, HoF, so I really hope it's made into a script when 1.4 is released C:

Yeah, I just wanted to post here so that I have a point that I've read up to..

Last edited by parayna; 12-06-2016 at 11:13 PM.
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  #6  
Old 09-24-2017, 08:25 PM
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I don't even know if 1.4.0 is still being worked on, but if it isn't dead, I think user shops (basically the ability to sell pets and items between players) would be a good addition. It can co-exist just fine with a trade system, since Lioden does it (plus so many other pet/sim sites). In that case you could only sell items for currency, while you could trade items and lions for other items, lions, and currency. Buying from shops was instant, while the user had to go through an pick an offer they like from a trade. So basically:
  • User Shops: The ability to sell items (and possibly pets) at a price that the user can set themselves. All transactions are instant from the moment you click "buy". Possibly even ways for the user to decorate, like a custom banner or shop description.
  • Trading: The ability to trade items and pets in return for items, pets, and/or currency. There would be public trades (where anyone can offer), and private trades (where only one user can offer). These are not instant or automatic, and the user would have to manually check back and pick which offer they like best. This also makes auctions possible by design.

Apart from all of that, some sort of paypal integration would be so amazing and extremely useful.
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Old 03-17-2018, 03:49 AM
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hall of fame please release 1.4.0 i am really waiting hard for it for a long time...
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Old 03-19-2018, 07:08 AM
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^Seconded. I'll come back and make mods again, I swear.

I didn't lose interest, I just didn't want to put effort into something that was being replaced "soon" for the past five years.

Don't give up!
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Old 03-19-2018, 04:36 PM
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Me too! 1.4.0 sounds great, but it's been several years and not so much as a single update on it's progress. You've made posts within the past few months about how X feature will be in the new version, but we haven't actually seen the new version.
Give a progress log at least? :3
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Old 03-25-2018, 11:38 AM
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I...fourth this? |D I've been waiting for 1.4.0 to release because I don't want to have to deal with moving everything over and also I'd love to use the snazzy new features as well. I visit these forums at least a few times a week, if not every day of the week. ;w;
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