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  #71  
Old 09-28-2010, 06:43 PM
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Teshia Teshia is offline
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Default RE: Breeding System - Complete!

Sorry ma, but we can't actually view code that has been made on your home computer. You can try attaching the file or uploading it to a host so we can see it there.
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  #72  
Old 10-01-2010, 04:53 AM
Eloise519 Eloise519 is offline
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Default RE: Breeding System - Complete!

I wasn't impling anything on you Arianna.. ---------------
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  #73  
Old 10-01-2010, 11:47 AM
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Default RE: Breeding System - Complete!

umm is this a spammer?

Anyway, Arianna you are absolutely amazing for making such a script. I'm giving you the karma you should've gotten a long long time ago, thank you. ^^
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  #74  
Old 10-14-2010, 11:49 PM
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Default RE: Breeding System - Complete!

Oh btw, it would be nicer if there is a way to specify gender ratio for different species of adoptables. I will see what I can do with this. I've already made it possible for adoptables to evolve based on gender difference(for instance, Kirlia evolves into Gardevoir if its female, and Gallade if its male), and this is worth trying too. XD
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  #75  
Old 11-11-2010, 04:03 PM
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Default RE: Breeding System - Complete!

Great mod, thank you! ^^


Maybe I will try to change it a bit to get different eggs (like suggested here before)...we'll see XD
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  #76  
Old 12-05-2010, 03:44 AM
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Default RE: Breeding System - Complete!

Excellent work Arianna! Had some issues with it messing up pre-existing code, but with a few minor edits, it works flawlessly.

P.S. You're ridiculously patient dealing with so many requests of troubleshooting. Know that there are some of us who legitimately try to learn and resolve issues on our own rather than abusing your time. Some of us also understand that troubleshooting for varying code, is not an easy task.
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  #77  
Old 12-06-2010, 04:26 PM
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Default RE: Breeding System - Complete!

@ Arianna: Is there a simple way to modify this code so there is a waiting period after a certain creature breeds? That way users can't just breed the same ones over and over again?
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  #78  
Old 12-08-2010, 06:23 PM
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Default RE: Breeding System - Complete!

Arianna is no longer active, Plague. There are ways of doing limits but none that I can think of are simple. :/
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  #79  
Old 12-08-2010, 06:31 PM
redheadturkey redheadturkey is offline
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Default RE: Breeding System - Complete!

You'd want it to be pet ID specific, as opposed to just letting all female rest, etc ------------- there would be a way, I might try to code it later ^^
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  #80  
Old 12-08-2010, 10:26 PM
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Default RE: Breeding System - Complete!

@ Kaeliah: Sorry about that. Didn't realize she wasn't here anymore. It's sad to hear she's not active.

@ redheadturkey: Pet ID specific. Hmm. Some ideas come to mind, but I don't exactly trust the accuracy of my coding at this point. I still might dink around. If nothing else it might give others ideas and get wheels turning in a good direction.[hr]
Maybe somehow doing a modified version of the sick code, but working in time variables. Sick status seems to work the same way only instead of a happy default, the default would be an ability to breed. Instead of sick until a condition is met, unable to breed until condition is met, the condition being time span rather than click from owner. Time variable replaces owner ID and information to return to default status. I dunno. Most likely I'm on the entirely wrong track. Just throwing it out there.
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