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More levels but not Evolutions
I can't remember if I or someone already suggested it, if there's a mod already or if its already possible. But what I want is levels like in pokemon. then when a level is hit then the evolution is triggered.
the formula could be: clicks needed = base * ((percent * lvl)+1) // add the one so we get the base plus the extra percent rather than 5 percent of the base. so from level 0 to 1 if admin sets base 10 and percent to 5% then it would take 10 * ((.05 * 0)+1) or ten clicks to get to lvl 1. Now the creature is lvl 1 to get it to lvl 2 then the clicks needed are 10 * ((.05 * 1 )+1) which is 10.5 but round up so 11 clicks. and if we keep going... a lvl 10 creature to get to lvl 11 would need 10 * ((.05 * 10) +1) or 15 clicks. As you can see this slowly rises making each level hard to get to, and the difficulty is controlled by admin by setting the base and percent. Also a level cap can be added or let it go on forever. This will make high lvl creatures more rare and thus higher value for like trades. This could also be mixed with certian lvls for breeding. different adopts for breeding at different levels and different promotion unlocks for different levels. This should make it easier to let creatures level up to 100 then say adding 100 evolutions for like a pokemon adopt. Hope this makes sense let me know what you think.
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